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Clean up texture filtering settings (#13683)

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Gregor Parzefall 2023-08-24 10:50:47 +02:00 committed by GitHub
parent d0ee63c766
commit 72ef90885d
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8 changed files with 52 additions and 94 deletions

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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientmap.h"
#include "client.h"
#include "client/mesh.h"
#include "mapblock_mesh.h"
#include <IMaterialRenderer.h>
#include <matrix4.h>
@ -843,7 +844,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
// Apply filter settings
material.forEachTexture([this] (auto &tex) {
tex.setFiltersMinetest(m_cache_bilinear_filter, m_cache_trilinear_filter,
setMaterialFilters(tex, m_cache_bilinear_filter, m_cache_trilinear_filter,
m_cache_anistropic_filter);
});
material.Wireframe = m_control.show_wireframe;