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Added an experimental "far view" thing. Doesn't work exactly like it should and not suitable for real use yet, and might never be.
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7 changed files with 386 additions and 5 deletions
84
src/farmesh.h
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84
src/farmesh.h
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/*
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Part of Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef FARMESH_HEADER
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#define FARMESH_HEADER
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/*
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A quick messy implementation of terrain rendering for a long
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distance according to map seed
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*/
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#include "common_irrlicht.h"
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class FarMesh : public scene::ISceneNode
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{
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public:
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FarMesh(
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scene::ISceneNode* parent,
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scene::ISceneManager* mgr,
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s32 id,
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u64 seed
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);
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~FarMesh();
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/*
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ISceneNode methods
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*/
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virtual void OnRegisterSceneNode();
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virtual void render();
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virtual const core::aabbox3d<f32>& getBoundingBox() const
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{
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return m_box;
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}
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virtual u32 getMaterialCount() const
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{
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return 1;
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}
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virtual video::SMaterial& getMaterial(u32 i)
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{
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return m_material;
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}
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/*
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Other stuff
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*/
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void step(float dtime);
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void update(v2f camera_p, float brightness);
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private:
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video::SMaterial m_material;
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core::aabbox3d<f32> m_box;
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float m_cloud_y;
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float m_brightness;
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u32 m_seed;
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v2f m_camera_pos;
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float m_time;
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};
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#endif
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