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Allow nil
puncher in object:punch
(#14319)
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parent
fc0ac64277
commit
72cb4e9bea
11 changed files with 89 additions and 36 deletions
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@ -170,16 +170,21 @@ int ObjectRef::l_punch(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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ObjectRef *puncher_ref = checkObject<ObjectRef>(L, 2);
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ObjectRef *puncher_ref = lua_isnoneornil(L, 2) ? nullptr : checkObject<ObjectRef>(L, 2);
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ServerActiveObject *sao = getobject(ref);
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ServerActiveObject *puncher = getobject(puncher_ref);
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if (sao == nullptr || puncher == nullptr)
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ServerActiveObject *puncher = puncher_ref ? getobject(puncher_ref) : nullptr;
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if (sao == nullptr)
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return 0;
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float time_from_last_punch = readParam<float>(L, 3, 1000000.0f);
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ToolCapabilities toolcap = read_tool_capabilities(L, 4);
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v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
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dir.normalize();
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v3f dir;
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if (puncher) {
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dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
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dir.normalize();
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} else {
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dir = readParam<v3f>(L, 5, v3f(0));
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}
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u32 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch);
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lua_pushnumber(L, wear);
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