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Fix ObjectRef errors due to lua_isnil() (#10564)

Treat 'none' values as 'nil'
This commit is contained in:
Zughy 2020-11-04 21:43:18 +01:00 committed by GitHub
parent 39213bd00a
commit 72b93ec0d7
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 40 additions and 43 deletions

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@ -169,11 +169,9 @@ int ObjectRef::l_punch(lua_State *L)
if (sao == nullptr || puncher == nullptr)
return 0;
float time_from_last_punch = lua_isnil(L, 3) ?
1000000.0f : readParam<float>(L,3);
float time_from_last_punch = readParam<float>(L, 3, 1000000.0f);
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
v3f dir = lua_isnil(L, 5) ?
sao->getBasePosition() - puncher->getBasePosition() : check_v3f(L, 5);
v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
dir.normalize();
u16 src_original_hp = sao->getHP();
@ -383,20 +381,12 @@ int ObjectRef::l_set_animation(lua_State *L)
if (sao == nullptr)
return 0;
v2f frames = v2f(1, 1);
if (!lua_isnil(L, 2))
frames = readParam<v2f>(L, 2);
float frame_speed = 15;
if (!lua_isnil(L, 3))
frame_speed = lua_tonumber(L, 3);
float frame_blend = 0;
if (!lua_isnil(L, 4))
frame_blend = lua_tonumber(L, 4);
bool frame_loop = true;
if (lua_isboolean(L, 5))
frame_loop = readParam<bool>(L, 5);
v2f frame_range = readParam<v2f>(L, 2, v2f(1, 1));
float frame_speed = readParam<float>(L, 3, 15.0f);
float frame_blend = readParam<float>(L, 4, 0.0f);
bool frame_loop = readParam<bool>(L, 5, true);
sao->setAnimation(frames, frame_speed, frame_blend, frame_loop);
sao->setAnimation(frame_range, frame_speed, frame_blend, frame_loop);
return 0;
}
@ -436,7 +426,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
if (!lua_isnil(L, 2+1))
frames[i] = read_v2s32(L, 2+i);
}
float frame_speed = lua_isnil(L, 6) ? 30 : readParam<float>(L, 6);
float frame_speed = readParam<float>(L, 6, 30.0f);
getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed);
lua_pushboolean(L, true);
@ -965,9 +955,9 @@ int ObjectRef::l_set_sprite(lua_State *L)
if (entitysao == nullptr)
return 0;
v2s16 start_frame = lua_isnil(L, 2) ? v2s16(0,0) : readParam<v2s16>(L, 2);
int num_frames = lua_isnil(L, 3) ? 1 : luaL_checkint(L, 3);
float framelength = lua_isnil(L, 4) ? 0.2 : lua_tonumber(L, 4);
v2s16 start_frame = readParam<v2s16>(L, 2, v2s16(0,0));
int num_frames = readParam<int>(L, 3, 1);
float framelength = readParam<float>(L, 4, 0.2f);
bool select_x_by_camera = readParam<bool>(L, 5, false);
entitysao->setSprite(start_frame, num_frames, framelength, select_x_by_camera);