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Fix ObjectRef errors due to lua_isnil() (#10564)
Treat 'none' values as 'nil'
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parent
39213bd00a
commit
72b93ec0d7
3 changed files with 40 additions and 43 deletions
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@ -169,11 +169,9 @@ int ObjectRef::l_punch(lua_State *L)
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if (sao == nullptr || puncher == nullptr)
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return 0;
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float time_from_last_punch = lua_isnil(L, 3) ?
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1000000.0f : readParam<float>(L,3);
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float time_from_last_punch = readParam<float>(L, 3, 1000000.0f);
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ToolCapabilities toolcap = read_tool_capabilities(L, 4);
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v3f dir = lua_isnil(L, 5) ?
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sao->getBasePosition() - puncher->getBasePosition() : check_v3f(L, 5);
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v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
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dir.normalize();
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u16 src_original_hp = sao->getHP();
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@ -383,20 +381,12 @@ int ObjectRef::l_set_animation(lua_State *L)
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if (sao == nullptr)
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return 0;
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v2f frames = v2f(1, 1);
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if (!lua_isnil(L, 2))
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frames = readParam<v2f>(L, 2);
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float frame_speed = 15;
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if (!lua_isnil(L, 3))
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frame_speed = lua_tonumber(L, 3);
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float frame_blend = 0;
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if (!lua_isnil(L, 4))
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frame_blend = lua_tonumber(L, 4);
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bool frame_loop = true;
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if (lua_isboolean(L, 5))
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frame_loop = readParam<bool>(L, 5);
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v2f frame_range = readParam<v2f>(L, 2, v2f(1, 1));
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float frame_speed = readParam<float>(L, 3, 15.0f);
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float frame_blend = readParam<float>(L, 4, 0.0f);
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bool frame_loop = readParam<bool>(L, 5, true);
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sao->setAnimation(frames, frame_speed, frame_blend, frame_loop);
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sao->setAnimation(frame_range, frame_speed, frame_blend, frame_loop);
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return 0;
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}
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@ -436,7 +426,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
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if (!lua_isnil(L, 2+1))
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frames[i] = read_v2s32(L, 2+i);
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}
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float frame_speed = lua_isnil(L, 6) ? 30 : readParam<float>(L, 6);
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float frame_speed = readParam<float>(L, 6, 30.0f);
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getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed);
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lua_pushboolean(L, true);
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@ -965,9 +955,9 @@ int ObjectRef::l_set_sprite(lua_State *L)
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if (entitysao == nullptr)
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return 0;
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v2s16 start_frame = lua_isnil(L, 2) ? v2s16(0,0) : readParam<v2s16>(L, 2);
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int num_frames = lua_isnil(L, 3) ? 1 : luaL_checkint(L, 3);
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float framelength = lua_isnil(L, 4) ? 0.2 : lua_tonumber(L, 4);
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v2s16 start_frame = readParam<v2s16>(L, 2, v2s16(0,0));
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int num_frames = readParam<int>(L, 3, 1);
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float framelength = readParam<float>(L, 4, 0.2f);
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bool select_x_by_camera = readParam<bool>(L, 5, false);
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entitysao->setSprite(start_frame, num_frames, framelength, select_x_by_camera);
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