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Remove unused and rarely used irrlicht color functions (#15442)
SColor.h contains many functions which are unused and/or perform linear operations on non-linear 8 bit sRGB color values, such as the plus operator and `SColor::getInterpolated()`, and there is no documentation about missing gamma correction. Some of these functions are not called or called only once: * `getAverage(s16 color)`: Unused * `SColor::getLightness()`: Unused * `SColor::getAverage()`: Claims to determine a color's average intensity but calculates something significantly different since SColor represents non-linear sRGB values. * `SColor::getInterpolated_quadratic()`: Claims to interpolate between colors but uses the sRGB color space, which is neither physically nor perceptually linear. * `SColorf::getInterpolated_quadratic()`: Unused * `SColorf::setColorComponentValue()`: Unused Removing or inlining these functions can simplify the code and documenting gamma-incorrect operations can reduce confusion about what the functions do. This commit does the following: * Remove the above-mentioned unused functions * Inline `SColor::getAverage()` into `CIrrDeviceLinux::TextureToMonochromeCursor()` * Rename `SColor::getLuminance()` into `SColor::getBrightness()` since it does not determine a color's luminance but calculates something which differs significantly from physical luminance since SColor represents non-linear sRGB values. * Inline `SColor::getInterpolated_quadratic()` into `GameUI::update()`, where it is only used for the alpha value calculation for fading * Document gamma-incorrect behaviour in docstrings
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5 changed files with 20 additions and 100 deletions
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@ -566,7 +566,7 @@ static void apply_hue_saturation(video::IImage *dst, v2u32 dst_pos, v2u32 size,
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for (u32 x = dst_pos.X; x < dst_pos.X + size.X; x++) {
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if (colorize) {
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f32 lum = dst->getPixel(x, y).getLuminance() / 255.0f;
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f32 lum = dst->getPixel(x, y).getBrightness() / 255.0f;
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if (norm_l < 0) {
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lum *= norm_l + 1.0f;
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