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Remove unused and rarely used irrlicht color functions (#15442)
SColor.h contains many functions which are unused and/or perform linear operations on non-linear 8 bit sRGB color values, such as the plus operator and `SColor::getInterpolated()`, and there is no documentation about missing gamma correction. Some of these functions are not called or called only once: * `getAverage(s16 color)`: Unused * `SColor::getLightness()`: Unused * `SColor::getAverage()`: Claims to determine a color's average intensity but calculates something significantly different since SColor represents non-linear sRGB values. * `SColor::getInterpolated_quadratic()`: Claims to interpolate between colors but uses the sRGB color space, which is neither physically nor perceptually linear. * `SColorf::getInterpolated_quadratic()`: Unused * `SColorf::setColorComponentValue()`: Unused Removing or inlining these functions can simplify the code and documenting gamma-incorrect operations can reduce confusion about what the functions do. This commit does the following: * Remove the above-mentioned unused functions * Inline `SColor::getAverage()` into `CIrrDeviceLinux::TextureToMonochromeCursor()` * Rename `SColor::getLuminance()` into `SColor::getBrightness()` since it does not determine a color's luminance but calculates something which differs significantly from physical luminance since SColor represents non-linear sRGB values. * Inline `SColor::getInterpolated_quadratic()` into `GameUI::update()`, where it is only used for the alpha value calculation for fading * Document gamma-incorrect behaviour in docstrings
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5 changed files with 20 additions and 100 deletions
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@ -201,10 +201,10 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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status_y - status_height, status_x + status_width, status_y));
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// Fade out
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video::SColor final_color = m_statustext_initial_color;
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final_color.setAlpha(0);
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video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
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m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
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video::SColor fade_color = m_statustext_initial_color;
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f32 d = m_statustext_time / statustext_time_max;
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fade_color.setAlpha(static_cast<u32>(
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fade_color.getAlpha() * (1.0f - d * d)));
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guitext_status->setOverrideColor(fade_color);
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guitext_status->enableOverrideColor(true);
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}
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