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Optionally specify propagateSunlight area in calcLighting
This fixes the Mapgen V5 calcLighting segfault
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parent
00bca11f59
commit
7289d61e99
4 changed files with 39 additions and 21 deletions
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@ -168,10 +168,14 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
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EmergeManager *emerge = getServer(L)->getEmergeManager();
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ManualMapVoxelManipulator *vm = o->vm;
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v3s16 p1 = lua_istable(L, 2) ? read_v3s16(L, 2) : vm->m_area.MinEdge;
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v3s16 p2 = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MaxEdge;
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sortBoxVerticies(p1, p2);
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if (!vm->m_area.contains(VoxelArea(p1, p2)))
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v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
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v3s16 fpmin = vm->m_area.MinEdge;
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v3s16 fpmax = vm->m_area.MaxEdge;
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v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) : fpmin + yblock;
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v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) : fpmax - yblock;
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sortBoxVerticies(pmin, pmax);
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if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
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throw LuaError("Specified voxel area out of VoxelManipulator bounds");
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Mapgen mg;
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@ -179,11 +183,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
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mg.ndef = ndef;
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mg.water_level = emerge->params.water_level;
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// Mapgen::calcLighting assumes the coordinates of
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// the central chunk; correct for this
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mg.calcLighting(
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p1 + v3s16(1, 1, 1) * MAP_BLOCKSIZE,
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p2 - v3s16(1, 1, 1) * MAP_BLOCKSIZE);
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mg.calcLighting(pmin, pmax, fpmin, fpmax);
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return 0;
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}
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@ -205,19 +205,18 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
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ManualMapVoxelManipulator *vm = o->vm;
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v3s16 p1 = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MinEdge;
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v3s16 p2 = lua_istable(L, 4) ? read_v3s16(L, 4) : vm->m_area.MaxEdge;
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sortBoxVerticies(p1, p2);
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if (!vm->m_area.contains(VoxelArea(p1, p2)))
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v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
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v3s16 pmin = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MinEdge + yblock;
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v3s16 pmax = lua_istable(L, 4) ? read_v3s16(L, 4) : vm->m_area.MaxEdge - yblock;
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sortBoxVerticies(pmin, pmax);
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if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
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throw LuaError("Specified voxel area out of VoxelManipulator bounds");
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Mapgen mg;
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mg.vm = vm;
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mg.setLighting(
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p1 + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
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p2 - v3s16(0, 1, 0) * MAP_BLOCKSIZE,
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light);
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mg.setLighting(light, pmin, pmax);
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return 0;
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}
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