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Optionally specify propagateSunlight area in calcLighting

This fixes the Mapgen V5 calcLighting segfault
This commit is contained in:
kwolekr 2015-01-05 01:18:53 -05:00
parent 00bca11f59
commit 7289d61e99
4 changed files with 39 additions and 21 deletions

View file

@ -154,10 +154,14 @@ public:
s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
void updateHeightmap(v3s16 nmin, v3s16 nmax);
void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
void setLighting(u8 light, v3s16 nmin, v3s16 nmax);
void lightSpread(VoxelArea &a, v3s16 p, u8 light);
void calcLighting(v3s16 nmin, v3s16 nmax);
void calcLighting(v3s16 nmin, v3s16 nmax,
v3s16 full_nmin, v3s16 full_nmax);
void propagateSunlight(v3s16 nmin, v3s16 nmax);
void spreadLight(v3s16 nmin, v3s16 nmax);