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Add particle animation, glow
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
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16 changed files with 311 additions and 78 deletions
18
src/server.h
18
src/server.h
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@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mods.h"
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#include "inventorymanager.h"
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#include "subgame.h"
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#include "tileanimation.h" // struct TileAnimationParams
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#include "util/numeric.h"
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#include "util/thread.h"
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#include "util/basic_macros.h"
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@ -252,7 +253,8 @@ public:
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v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size,
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bool collisiondetection, bool collision_removal,
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bool vertical, const std::string &texture);
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bool vertical, const std::string &texture,
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const struct TileAnimationParams &animation, u8 glow);
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u32 addParticleSpawner(u16 amount, float spawntime,
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v3f minpos, v3f maxpos,
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@ -263,7 +265,8 @@ public:
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bool collisiondetection, bool collision_removal,
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ServerActiveObject *attached,
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bool vertical, const std::string &texture,
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const std::string &playername);
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const std::string &playername, const struct TileAnimationParams &animation,
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u8 glow);
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void deleteParticleSpawner(const std::string &playername, u32 id);
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@ -428,7 +431,8 @@ private:
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void sendDetachedInventories(u16 peer_id);
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// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
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void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
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void SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
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u16 amount, float spawntime,
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v3f minpos, v3f maxpos,
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v3f minvel, v3f maxvel,
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v3f minacc, v3f maxacc,
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@ -436,16 +440,18 @@ private:
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float minsize, float maxsize,
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bool collisiondetection, bool collision_removal,
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u16 attached_id,
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bool vertical, const std::string &texture, u32 id);
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bool vertical, const std::string &texture, u32 id,
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const struct TileAnimationParams &animation, u8 glow);
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void SendDeleteParticleSpawner(u16 peer_id, u32 id);
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// Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
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void SendSpawnParticle(u16 peer_id,
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void SendSpawnParticle(u16 peer_id, u16 protocol_version,
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v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size,
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bool collisiondetection, bool collision_removal,
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bool vertical, const std::string &texture);
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bool vertical, const std::string &texture,
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const struct TileAnimationParams &animation, u8 glow);
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u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
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void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
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