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Add particle animation, glow
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
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commit
7279f0b373
16 changed files with 311 additions and 78 deletions
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_object.h"
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#include "lua_api/l_internal.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "server.h"
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#include "particles.h"
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@ -34,6 +35,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// collision_removal = bool
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// vertical = bool
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// texture = e.g."default_wood.png"
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// animation = TileAnimation definition
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// glow = num
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int ModApiParticles::l_add_particle(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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@ -47,10 +50,13 @@ int ModApiParticles::l_add_particle(lua_State *L)
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bool collisiondetection, vertical, collision_removal;
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collisiondetection = vertical = collision_removal = false;
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struct TileAnimationParams animation;
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std::string texture = "";
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std::string playername = "";
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u8 glow = 0;
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if (lua_gettop(L) > 1) // deprecated
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{
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log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
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@ -101,11 +107,18 @@ int ModApiParticles::l_add_particle(lua_State *L)
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collision_removal = getboolfield_default(L, 1,
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"collision_removal", collision_removal);
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vertical = getboolfield_default(L, 1, "vertical", vertical);
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lua_getfield(L, 1, "animation");
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animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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texture = getstringfield_default(L, 1, "texture", "");
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playername = getstringfield_default(L, 1, "playername", "");
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glow = getintfield_default(L, 1, "glow", 0);
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}
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getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
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collisiondetection, collision_removal, vertical, texture);
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collisiondetection, collision_removal, vertical, texture, animation, glow);
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return 1;
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}
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@ -127,6 +140,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
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// collision_removal = bool
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// vertical = bool
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// texture = e.g."default_wood.png"
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// animation = TileAnimation definition
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// glow = num
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int ModApiParticles::l_add_particlespawner(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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@ -139,9 +154,11 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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time= minexptime= maxexptime= minsize= maxsize= 1;
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bool collisiondetection, vertical, collision_removal;
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collisiondetection = vertical = collision_removal = false;
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struct TileAnimationParams animation;
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ServerActiveObject *attached = NULL;
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std::string texture = "";
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std::string playername = "";
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u8 glow = 0;
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if (lua_gettop(L) > 1) //deprecated
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{
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@ -201,6 +218,10 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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collision_removal = getboolfield_default(L, 1,
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"collision_removal", collision_removal);
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lua_getfield(L, 1, "animation");
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animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "attached");
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if (!lua_isnil(L, -1)) {
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ObjectRef *ref = ObjectRef::checkobject(L, -1);
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@ -211,6 +232,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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vertical = getboolfield_default(L, 1, "vertical", vertical);
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texture = getstringfield_default(L, 1, "texture", "");
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playername = getstringfield_default(L, 1, "playername", "");
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glow = getintfield_default(L, 1, "glow", 0);
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}
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u32 id = getServer(L)->addParticleSpawner(amount, time,
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@ -223,7 +245,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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collision_removal,
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attached,
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vertical,
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texture, playername);
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texture, playername,
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animation, glow);
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lua_pushnumber(L, id);
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return 1;
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