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Add particle animation, glow

This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
This commit is contained in:
sfan5 2017-01-14 16:48:49 +01:00
parent c5967f75f0
commit 7279f0b373
16 changed files with 311 additions and 78 deletions

View file

@ -322,7 +322,7 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
}
else if(lua_istable(L, index))
{
// {name="default_lava.png", animation={}}
// name="default_lava.png"
tiledef.name = "";
getstringfield(L, index, "name", tiledef.name);
getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
@ -334,28 +334,7 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
L, index, "tileable_vertical", default_tiling);
// animation = {}
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
tiledef.animation.type = (TileAnimationType)
getenumfield(L, -1, "type", es_TileAnimationType,
TAT_NONE);
if (tiledef.animation.type == TAT_VERTICAL_FRAMES) {
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
tiledef.animation.vertical_frames.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.vertical_frames.aspect_h =
getintfield_default(L, -1, "aspect_h", 16);
tiledef.animation.vertical_frames.length =
getfloatfield_default(L, -1, "length", 1.0);
} else if (tiledef.animation.type == TAT_SHEET_2D) {
// {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5}
getintfield(L, -1, "frames_w",
tiledef.animation.sheet_2d.frames_w);
getintfield(L, -1, "frames_h",
tiledef.animation.sheet_2d.frames_h);
getfloatfield(L, -1, "frame_length",
tiledef.animation.sheet_2d.frame_length);
}
}
tiledef.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
}
@ -925,6 +904,41 @@ void read_inventory_list(lua_State *L, int tableindex,
}
}
/******************************************************************************/
struct TileAnimationParams read_animation_definition(lua_State *L, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
struct TileAnimationParams anim;
anim.type = TAT_NONE;
if (!lua_istable(L, index))
return anim;
anim.type = (TileAnimationType)
getenumfield(L, index, "type", es_TileAnimationType,
TAT_NONE);
if (anim.type == TAT_VERTICAL_FRAMES) {
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
anim.vertical_frames.aspect_w =
getintfield_default(L, index, "aspect_w", 16);
anim.vertical_frames.aspect_h =
getintfield_default(L, index, "aspect_h", 16);
anim.vertical_frames.length =
getfloatfield_default(L, index, "length", 1.0);
} else if (anim.type == TAT_SHEET_2D) {
// {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5}
getintfield(L, index, "frames_w",
anim.sheet_2d.frames_w);
getintfield(L, index, "frames_h",
anim.sheet_2d.frames_h);
getfloatfield(L, index, "frame_length",
anim.sheet_2d.frame_length);
}
return anim;
}
/******************************************************************************/
ToolCapabilities read_tool_capabilities(
lua_State *L, int table)

View file

@ -79,6 +79,7 @@ void push_hit_params (lua_State *L,
ItemStack read_item (lua_State *L, int index, Server *srv);
struct TileAnimationParams read_animation_definition(lua_State *L, int index);
ToolCapabilities read_tool_capabilities (lua_State *L, int table);
void push_tool_capabilities (lua_State *L,

View file

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "particles.h"
@ -34,6 +35,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
// animation = TileAnimation definition
// glow = num
int ModApiParticles::l_add_particle(lua_State *L)
{
MAP_LOCK_REQUIRED;
@ -47,10 +50,13 @@ int ModApiParticles::l_add_particle(lua_State *L)
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
struct TileAnimationParams animation;
std::string texture = "";
std::string playername = "";
u8 glow = 0;
if (lua_gettop(L) > 1) // deprecated
{
log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
@ -101,11 +107,18 @@ int ModApiParticles::l_add_particle(lua_State *L)
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
vertical = getboolfield_default(L, 1, "vertical", vertical);
lua_getfield(L, 1, "animation");
animation = read_animation_definition(L, -1);
lua_pop(L, 1);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
glow = getintfield_default(L, 1, "glow", 0);
}
getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
collisiondetection, collision_removal, vertical, texture);
collisiondetection, collision_removal, vertical, texture, animation, glow);
return 1;
}
@ -127,6 +140,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
// animation = TileAnimation definition
// glow = num
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
@ -139,9 +154,11 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
time= minexptime= maxexptime= minsize= maxsize= 1;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
struct TileAnimationParams animation;
ServerActiveObject *attached = NULL;
std::string texture = "";
std::string playername = "";
u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
{
@ -201,6 +218,10 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
lua_getfield(L, 1, "animation");
animation = read_animation_definition(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "attached");
if (!lua_isnil(L, -1)) {
ObjectRef *ref = ObjectRef::checkobject(L, -1);
@ -211,6 +232,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
glow = getintfield_default(L, 1, "glow", 0);
}
u32 id = getServer(L)->addParticleSpawner(amount, time,
@ -223,7 +245,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
collision_removal,
attached,
vertical,
texture, playername);
texture, playername,
animation, glow);
lua_pushnumber(L, id);
return 1;