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Add particle animation, glow
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
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16 changed files with 311 additions and 78 deletions
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@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/tile.h"
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#include "localplayer.h"
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#include "environment.h"
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#include "tileanimation.h"
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struct ClientEvent;
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class ParticleManager;
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@ -50,7 +51,9 @@ class Particle : public scene::ISceneNode
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bool vertical,
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video::ITexture *texture,
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v2f texpos,
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v2f texsize
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v2f texsize,
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const struct TileAnimationParams &anim,
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u8 glow
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);
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~Particle();
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@ -102,6 +105,10 @@ private:
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bool m_collision_removal;
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bool m_vertical;
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v3s16 m_camera_offset;
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struct TileAnimationParams m_animation;
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float m_animation_time;
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int m_animation_frame;
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u8 m_glow;
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};
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class ParticleSpawner
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@ -123,6 +130,7 @@ class ParticleSpawner
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bool vertical,
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video::ITexture *texture,
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u32 id,
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const struct TileAnimationParams &anim, u8 glow,
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ParticleManager* p_manager);
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~ParticleSpawner();
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@ -156,6 +164,8 @@ class ParticleSpawner
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bool m_collision_removal;
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bool m_vertical;
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u16 m_attached_id;
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struct TileAnimationParams m_animation;
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u8 m_glow;
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};
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/**
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