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https://github.com/luanti-org/luanti.git
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Add particle animation, glow
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
This commit is contained in:
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c5967f75f0
commit
7279f0b373
16 changed files with 311 additions and 78 deletions
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@ -54,7 +54,9 @@ Particle::Particle(
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bool vertical,
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video::ITexture *texture,
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v2f texpos,
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v2f texsize
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v2f texsize,
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const struct TileAnimationParams &anim,
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u8 glow
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):
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scene::ISceneNode(smgr->getRootSceneNode(), smgr)
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{
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@ -71,7 +73,9 @@ Particle::Particle(
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m_material.setTexture(0, texture);
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m_texpos = texpos;
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m_texsize = texsize;
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m_animation = anim;
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m_animation_frame = 0;
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m_animation_time = 0.0;
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// Particle related
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m_pos = pos;
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@ -84,6 +88,7 @@ Particle::Particle(
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m_collisiondetection = collisiondetection;
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m_collision_removal = collision_removal;
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m_vertical = vertical;
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m_glow = glow;
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// Irrlicht stuff
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m_collisionbox = aabb3f
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@ -142,6 +147,18 @@ void Particle::step(float dtime)
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m_velocity += m_acceleration * dtime;
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m_pos += m_velocity * dtime;
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}
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if (m_animation.type != TAT_NONE) {
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m_animation_time += dtime;
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int frame_length_i, frame_count;
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m_animation.determineParams(
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m_material.getTexture(0)->getSize(),
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&frame_count, &frame_length_i, NULL);
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float frame_length = frame_length_i / 1000.0;
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while (m_animation_time > frame_length) {
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m_animation_frame++;
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m_animation_time -= frame_length;
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}
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}
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// Update lighting
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updateLight();
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@ -166,16 +183,32 @@ void Particle::updateLight()
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else
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light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
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m_light = decode_light(light);
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m_light = decode_light(light + m_glow);
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}
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void Particle::updateVertices()
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{
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video::SColor c(255, m_light, m_light, m_light);
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f32 tx0 = m_texpos.X;
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f32 tx1 = m_texpos.X + m_texsize.X;
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f32 ty0 = m_texpos.Y;
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f32 ty1 = m_texpos.Y + m_texsize.Y;
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f32 tx0, tx1, ty0, ty1;
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if (m_animation.type != TAT_NONE) {
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const v2u32 texsize = m_material.getTexture(0)->getSize();
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v2f texcoord, framesize_f;
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v2u32 framesize;
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texcoord = m_animation.getTextureCoords(texsize, m_animation_frame);
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m_animation.determineParams(texsize, NULL, NULL, &framesize);
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framesize_f = v2f(framesize.X / (float) texsize.X, framesize.Y / (float) texsize.Y);
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tx0 = m_texpos.X + texcoord.X;
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tx1 = m_texpos.X + texcoord.X + framesize_f.X * m_texsize.X;
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ty0 = m_texpos.Y + texcoord.Y;
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ty1 = m_texpos.Y + texcoord.Y + framesize_f.Y * m_texsize.Y;
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} else {
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tx0 = m_texpos.X;
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tx1 = m_texpos.X + m_texsize.X;
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ty0 = m_texpos.Y;
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ty1 = m_texpos.Y + m_texsize.Y;
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}
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m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0,
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c, tx0, ty1);
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@ -210,7 +243,9 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
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v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
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float minexptime, float maxexptime, float minsize, float maxsize,
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bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical,
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video::ITexture *texture, u32 id, ParticleManager *p_manager) :
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video::ITexture *texture, u32 id, const struct TileAnimationParams &anim,
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u8 glow,
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ParticleManager *p_manager) :
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m_particlemanager(p_manager)
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{
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m_gamedef = gamedef;
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@ -234,6 +269,8 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
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m_vertical = vertical;
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m_texture = texture;
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m_time = 0;
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m_animation = anim;
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m_glow = glow;
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for (u16 i = 0; i<=m_amount; i++)
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{
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@ -309,7 +346,9 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
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m_vertical,
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m_texture,
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v2f(0.0, 0.0),
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v2f(1.0, 1.0));
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v2f(1.0, 1.0),
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m_animation,
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m_glow);
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m_particlemanager->addParticle(toadd);
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}
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i = m_spawntimes.erase(i);
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@ -363,7 +402,9 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
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m_vertical,
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m_texture,
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v2f(0.0, 0.0),
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v2f(1.0, 1.0));
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v2f(1.0, 1.0),
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m_animation,
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m_glow);
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m_particlemanager->addParticle(toadd);
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}
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}
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@ -494,6 +535,8 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
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event->add_particlespawner.vertical,
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texture,
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event->add_particlespawner.id,
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event->add_particlespawner.animation,
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event->add_particlespawner.glow,
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this);
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/* delete allocated content of event */
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@ -529,13 +572,16 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
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event->spawn_particle.vertical,
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texture,
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v2f(0.0, 0.0),
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v2f(1.0, 1.0));
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v2f(1.0, 1.0),
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event->spawn_particle.animation,
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event->spawn_particle.glow);
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addParticle(toadd);
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delete event->spawn_particle.pos;
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delete event->spawn_particle.vel;
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delete event->spawn_particle.acc;
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delete event->spawn_particle.texture;
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break;
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}
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@ -564,6 +610,8 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s
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// Texture
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u8 texid = myrand_range(0, 5);
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video::ITexture *texture;
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struct TileAnimationParams anim;
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anim.type = TAT_NONE;
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// Only use first frame of animated texture
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if (tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION)
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@ -605,7 +653,9 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s
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false,
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texture,
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texpos,
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texsize);
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texsize,
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anim,
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0);
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addParticle(toadd);
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}
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