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Add particle animation, glow

This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
This commit is contained in:
sfan5 2017-01-14 16:48:49 +01:00
parent c5967f75f0
commit 7279f0b373
16 changed files with 311 additions and 78 deletions

View file

@ -541,7 +541,7 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
if (tile->material_flags & MATERIAL_FLAG_ANIMATION) {
int frame_length_ms;
tiledef->animation.determineParams(tile->texture->getOriginalSize(),
&frame_count, &frame_length_ms);
&frame_count, &frame_length_ms, NULL);
tile->animation_frame_count = frame_count;
tile->animation_frame_length_ms = frame_length_ms;
}