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Add particle animation, glow

This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
This commit is contained in:
sfan5 2017-01-14 16:48:49 +01:00
parent c5967f75f0
commit 7279f0b373
16 changed files with 311 additions and 78 deletions

View file

@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "network/clientopcodes.h"
#include "util/serialize.h"
#include "util/srp.h"
#include "tileanimation.h"
void Client::handleCommand_Deprecated(NetworkPacket* pkt)
{
@ -896,9 +897,14 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
std::string texture = deSerializeLongString(is);
bool vertical = false;
bool collision_removal = false;
struct TileAnimationParams animation;
animation.type = TAT_NONE;
u8 glow = 0;
try {
vertical = readU8(is);
collision_removal = readU8(is);
animation.deSerialize(is, m_proto_ver);
glow = readU8(is);
} catch (...) {}
ClientEvent event;
@ -912,6 +918,8 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
event.spawn_particle.collision_removal = collision_removal;
event.spawn_particle.vertical = vertical;
event.spawn_particle.texture = new std::string(texture);
event.spawn_particle.animation = animation;
event.spawn_particle.glow = glow;
m_client_event_queue.push(event);
}
@ -943,12 +951,20 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
bool vertical = false;
bool collision_removal = false;
struct TileAnimationParams animation;
animation.type = TAT_NONE;
u8 glow = 0;
u16 attached_id = 0;
try {
*pkt >> vertical;
*pkt >> collision_removal;
*pkt >> attached_id;
// This is horrible but required (why are there two ways to deserialize pkts?)
std::string datastring(pkt->getRemainingString(), pkt->getRemainingBytes());
std::istringstream is(datastring, std::ios_base::binary);
animation.deSerialize(is, m_proto_ver);
glow = readU8(is);
} catch (...) {}
ClientEvent event;
@ -971,6 +987,8 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
event.add_particlespawner.vertical = vertical;
event.add_particlespawner.texture = new std::string(texture);
event.add_particlespawner.id = id;
event.add_particlespawner.animation = animation;
event.add_particlespawner.glow = glow;
m_client_event_queue.push(event);
}

View file

@ -63,7 +63,7 @@ void NetworkPacket::putRawPacket(u8 *data, u32 datasize, u16 peer_id)
m_data = std::vector<u8>(&data[2], &data[2 + m_datasize]);
}
char* NetworkPacket::getString(u32 from_offset)
const char* NetworkPacket::getString(u32 from_offset)
{
checkReadOffset(from_offset, 0);

View file

@ -41,12 +41,15 @@ public:
u16 getPeerId() { return m_peer_id; }
u16 getCommand() { return m_command; }
const u32 getRemainingBytes() const { return m_datasize - m_read_offset; }
const char* getRemainingString() { return getString(m_read_offset); }
// Returns a c-string without copying.
// A better name for this would be getRawString()
char* getString(u32 from_offset);
const char* getString(u32 from_offset);
// major difference to putCString(): doesn't write len into the buffer
void putRawString(const char* src, u32 len);
void putRawString(const std::string &src)
{ putRawString(src.c_str(), src.size()); }
NetworkPacket& operator>>(std::string& dst);
NetworkPacket& operator<<(std::string src);