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Add particle animation, glow

This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
This commit is contained in:
sfan5 2017-01-14 16:48:49 +01:00
parent c5967f75f0
commit 7279f0b373
16 changed files with 311 additions and 78 deletions

View file

@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
struct MeshMakeData;
class MapBlockMesh;
@ -186,6 +187,8 @@ struct ClientEvent
bool collision_removal;
bool vertical;
std::string *texture;
struct TileAnimationParams animation;
u8 glow;
} spawn_particle;
struct{
u16 amount;
@ -206,6 +209,8 @@ struct ClientEvent
bool vertical;
std::string *texture;
u32 id;
struct TileAnimationParams animation;
u8 glow;
} add_particlespawner;
struct{
u32 id;