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Detach the player from entities on death. (#5077)

This commit is contained in:
red-001 2017-01-21 15:11:55 +00:00 committed by Loïc Blot
parent 0eede97af2
commit 72535d3328
5 changed files with 16 additions and 14 deletions

View file

@ -710,20 +710,7 @@ int ObjectRef::l_set_detach(lua_State *L)
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
int parent_id = 0;
std::string bone = "";
v3f position;
v3f rotation;
co->getAttachment(&parent_id, &bone, &position, &rotation);
ServerActiveObject *parent = NULL;
if (parent_id)
parent = env->getActiveObject(parent_id);
// Do it
co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
if (parent != NULL)
parent->removeAttachmentChild(co->getId());
co->detachFromParent();
return 0;
}