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Fix sneaking (fixes #665 and #3045)

This commit is contained in:
BlockMen 2015-08-12 23:25:26 +02:00
parent c4b5561b3f
commit 7238df4c59
2 changed files with 49 additions and 30 deletions

View file

@ -85,12 +85,15 @@ private:
v3s16 m_sneak_node;
// Whether the player is allowed to sneak
bool m_sneak_node_exists;
// Whether recalculation of the sneak node is needed
bool m_need_to_get_new_sneak_node;
// Stores the max player uplift by m_sneak_node and is updated
// when m_need_to_get_new_sneak_node == true
f32 m_sneak_node_bb_ymax;
// Node below player, used to determine whether it has been removed,
// and its old type
v3s16 m_old_node_below;
std::string m_old_node_below_type;
// Whether recalculation of the sneak node is needed
bool m_need_to_get_new_sneak_node;
bool m_can_jump;
GenericCAO* m_cao;