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Lighting: Fix nearly all issues

The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
This commit is contained in:
kwolekr 2015-01-04 02:34:33 -05:00
parent 060ae29eaf
commit 7233a1228e
7 changed files with 54 additions and 30 deletions

View file

@ -168,10 +168,8 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
EmergeManager *emerge = getServer(L)->getEmergeManager();
ManualMapVoxelManipulator *vm = o->vm;
v3s16 p1 = lua_istable(L, 2) ? read_v3s16(L, 2) :
vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 p2 = lua_istable(L, 3) ? read_v3s16(L, 3) :
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 p1 = lua_istable(L, 2) ? read_v3s16(L, 2) : vm->m_area.MinEdge;
v3s16 p2 = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MaxEdge;
sortBoxVerticies(p1, p2);
Mapgen mg;
@ -179,7 +177,11 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
mg.ndef = ndef;
mg.water_level = emerge->params.water_level;
mg.calcLighting(p1, p2);
// Mapgen::calcLighting assumes the coordinates of
// the central chunk; correct for this
mg.calcLighting(
p1 + v3s16(1, 1, 1) * MAP_BLOCKSIZE,
p2 - v3s16(1, 1, 1) * MAP_BLOCKSIZE);
return 0;
}
@ -201,10 +203,8 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
ManualMapVoxelManipulator *vm = o->vm;
v3s16 p1 = lua_istable(L, 3) ? read_v3s16(L, 3) :
vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 p2 = lua_istable(L, 4) ? read_v3s16(L, 4) :
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 p1 = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MinEdge;
v3s16 p2 = lua_istable(L, 4) ? read_v3s16(L, 4) : vm->m_area.MaxEdge;
sortBoxVerticies(p1, p2);
Mapgen mg;