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Tests: Modularize unit testing
Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code
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25 changed files with 3402 additions and 2502 deletions
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src/unittest/test_nodedef.cpp
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src/unittest/test_nodedef.cpp
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include <sstream>
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#include "gamedef.h"
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#include "nodedef.h"
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#include "network/networkprotocol.h"
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class TestNodeDef : public TestBase {
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public:
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TestNodeDef() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestNodeDef"; }
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void runTests(IGameDef *gamedef);
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void testContentFeaturesSerialization();
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};
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static TestNodeDef g_test_instance;
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void TestNodeDef::runTests(IGameDef *gamedef)
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{
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TEST(testContentFeaturesSerialization);
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}
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////////////////////////////////////////////////////////////////////////////////
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void TestNodeDef::testContentFeaturesSerialization()
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{
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ContentFeatures f;
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f.name = "default:stone";
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for (int i = 0; i < 6; i++)
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f.tiledef[i].name = "default_stone.png";
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f.is_ground_content = true;
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std::ostringstream os(std::ios::binary);
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f.serialize(os, LATEST_PROTOCOL_VERSION);
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//verbosestream<<"Test ContentFeatures size: "<<os.str().size()<<std::endl;
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std::istringstream is(os.str(), std::ios::binary);
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ContentFeatures f2;
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f2.deSerialize(is);
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UASSERT(f.walkable == f2.walkable);
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UASSERT(f.node_box.type == f2.node_box.type);
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}
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