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Tests: Modularize unit testing
Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code
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25 changed files with 3402 additions and 2502 deletions
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src/unittest/test_mapnode.cpp
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src/unittest/test_mapnode.cpp
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include "gamedef.h"
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#include "nodedef.h"
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#include "content_mapnode.h"
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class TestMapNode : public TestBase {
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public:
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TestMapNode() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestMapNode"; }
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void runTests(IGameDef *gamedef);
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void testNodeProperties(INodeDefManager *nodedef);
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};
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static TestMapNode g_test_instance;
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void TestMapNode::runTests(IGameDef *gamedef)
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{
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TEST(testNodeProperties, gamedef->getNodeDefManager());
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}
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////////////////////////////////////////////////////////////////////////////////
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void TestMapNode::testNodeProperties(INodeDefManager *nodedef)
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{
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MapNode n(CONTENT_AIR);
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UASSERT(n.getContent() == CONTENT_AIR);
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UASSERT(n.getLight(LIGHTBANK_DAY, nodedef) == 0);
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UASSERT(n.getLight(LIGHTBANK_NIGHT, nodedef) == 0);
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// Transparency
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n.setContent(CONTENT_AIR);
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UASSERT(nodedef->get(n).light_propagates == true);
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n.setContent(LEGN(nodedef, "CONTENT_STONE"));
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UASSERT(nodedef->get(n).light_propagates == false);
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}
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