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Tests: Modularize unit testing
Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code
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parent
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25 changed files with 3402 additions and 2502 deletions
547
src/unittest/test.cpp
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547
src/unittest/test.cpp
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include "debug.h"
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#include "log.h"
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#include "nodedef.h"
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#include "itemdef.h"
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#include "gamedef.h"
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content_t CONTENT_STONE;
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content_t CONTENT_GRASS;
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content_t CONTENT_TORCH;
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////////////////////////////////////////////////////////////////////////////////
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////
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//// TestGameDef
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////
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class TestGameDef : public IGameDef {
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public:
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TestGameDef();
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~TestGameDef();
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IItemDefManager *getItemDefManager() { return m_itemdef; }
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INodeDefManager *getNodeDefManager() { return m_nodedef; }
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ICraftDefManager *getCraftDefManager() { return m_craftdef; }
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ITextureSource *getTextureSource() { return m_texturesrc; }
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IShaderSource *getShaderSource() { return m_shadersrc; }
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ISoundManager *getSoundManager() { return m_soundmgr; }
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MtEventManager *getEventManager() { return m_eventmgr; }
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scene::ISceneManager *getSceneManager() { return m_scenemgr; }
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IRollbackManager *getRollbackManager() { return m_rollbackmgr; }
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EmergeManager *getEmergeManager() { return m_emergemgr; }
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scene::IAnimatedMesh *getMesh(const std::string &filename) { return NULL; }
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bool checkLocalPrivilege(const std::string &priv) { return false; }
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u16 allocateUnknownNodeId(const std::string &name) { return 0; }
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void defineSomeNodes();
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private:
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IItemDefManager *m_itemdef;
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INodeDefManager *m_nodedef;
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ICraftDefManager *m_craftdef;
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ITextureSource *m_texturesrc;
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IShaderSource *m_shadersrc;
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ISoundManager *m_soundmgr;
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MtEventManager *m_eventmgr;
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scene::ISceneManager *m_scenemgr;
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IRollbackManager *m_rollbackmgr;
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EmergeManager *m_emergemgr;
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};
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TestGameDef::TestGameDef()
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{
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m_itemdef = createItemDefManager();
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m_nodedef = createNodeDefManager();
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defineSomeNodes();
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}
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TestGameDef::~TestGameDef()
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{
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delete m_itemdef;
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delete m_nodedef;
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}
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void TestGameDef::defineSomeNodes()
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{
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IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef;
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IWritableNodeDefManager *ndef = (IWritableNodeDefManager *)m_nodedef;
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ItemDefinition itemdef;
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ContentFeatures f;
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//// Stone
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:stone";
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itemdef.description = "Stone";
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itemdef.groups["cracky"] = 3;
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itemdef.inventory_image = "[inventorycube"
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"{default_stone.png"
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"{default_stone.png"
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"{default_stone.png";
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f = ContentFeatures();
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f.name = itemdef.name;
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for(int i = 0; i < 6; i++)
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f.tiledef[i].name = "default_stone.png";
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f.is_ground_content = true;
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idef->registerItem(itemdef);
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CONTENT_STONE = ndef->set(f.name, f);
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//// Grass
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:dirt_with_grass";
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itemdef.description = "Dirt with grass";
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itemdef.groups["crumbly"] = 3;
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itemdef.inventory_image = "[inventorycube"
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"{default_grass.png"
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"{default_dirt.png&default_grass_side.png"
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"{default_dirt.png&default_grass_side.png";
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f = ContentFeatures();
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f.name = itemdef.name;
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f.tiledef[0].name = "default_grass.png";
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f.tiledef[1].name = "default_dirt.png";
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for(int i = 2; i < 6; i++)
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f.tiledef[i].name = "default_dirt.png^default_grass_side.png";
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f.is_ground_content = true;
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idef->registerItem(itemdef);
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CONTENT_GRASS = ndef->set(f.name, f);
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//// Torch (minimal definition for lighting tests)
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:torch";
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f = ContentFeatures();
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f.name = itemdef.name;
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f.param_type = CPT_LIGHT;
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f.light_propagates = true;
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f.sunlight_propagates = true;
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f.light_source = LIGHT_MAX-1;
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idef->registerItem(itemdef);
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CONTENT_TORCH = ndef->set(f.name, f);
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}
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////
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//// run_tests
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////
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void run_tests()
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{
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DSTACK(__FUNCTION_NAME);
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u32 t1 = porting::getTime(PRECISION_MILLI);
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TestGameDef gamedef;
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log_set_lev_silence(LMT_ERROR, true);
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u32 num_modules_failed = 0;
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u32 num_total_tests_failed = 0;
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u32 num_total_tests_run = 0;
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std::vector<TestBase *> &testmods = TestManager::getTestModules();
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for (size_t i = 0; i != testmods.size(); i++) {
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if (!testmods[i]->testModule(&gamedef))
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num_modules_failed++;
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num_total_tests_failed += testmods[i]->num_tests_failed;
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num_total_tests_run += testmods[i]->num_tests_run;
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}
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u32 tdiff = porting::getTime(PRECISION_MILLI) - t1;
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log_set_lev_silence(LMT_ERROR, false);
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const char *overall_status = (num_modules_failed == 0) ? "PASSED" : "FAILED";
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dstream
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<< "++++++++++++++++++++++++++++++++++++++++"
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<< "++++++++++++++++++++++++++++++++++++++++" << std::endl
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<< "Unit Test Results: " << overall_status << std::endl
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<< " " << num_modules_failed << " / " << testmods.size()
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<< " failed modules (" << num_total_tests_failed << " / "
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<< num_total_tests_run << " failed individual tests)." << std::endl
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<< " Testing took " << tdiff << "ms total." << std::endl
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<< "++++++++++++++++++++++++++++++++++++++++"
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<< "++++++++++++++++++++++++++++++++++++++++" << std::endl;
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if (num_modules_failed)
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abort();
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}
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////
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//// TestBase
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////
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bool TestBase::testModule(IGameDef *gamedef)
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{
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dstream << "======== Testing module " << getName() << std::endl;
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u32 t1 = porting::getTime(PRECISION_MILLI);
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runTests(gamedef);
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u32 tdiff = porting::getTime(PRECISION_MILLI) - t1;
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dstream << "======== Module " << getName() << " "
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<< (num_tests_failed ? "failed" : "passed") << " (" << num_tests_failed
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<< " failures / " << num_tests_run << " tests) - " << tdiff
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<< "ms" << std::endl;
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return num_tests_failed == 0;
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}
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/*
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NOTE: These tests became non-working then NodeContainer was removed.
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These should be redone, utilizing some kind of a virtual
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interface for Map (IMap would be fine).
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*/
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#if 0
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struct TestMapBlock: public TestBase
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{
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class TC : public NodeContainer
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{
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public:
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MapNode node;
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bool position_valid;
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core::list<v3s16> validity_exceptions;
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TC()
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{
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position_valid = true;
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}
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virtual bool isValidPosition(v3s16 p)
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{
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//return position_valid ^ (p==position_valid_exception);
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bool exception = false;
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for(core::list<v3s16>::Iterator i=validity_exceptions.begin();
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i != validity_exceptions.end(); i++)
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{
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if(p == *i)
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{
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exception = true;
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break;
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}
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}
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return exception ? !position_valid : position_valid;
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}
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virtual MapNode getNode(v3s16 p)
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{
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if(isValidPosition(p) == false)
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throw InvalidPositionException();
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return node;
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}
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virtual void setNode(v3s16 p, MapNode & n)
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{
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if(isValidPosition(p) == false)
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throw InvalidPositionException();
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};
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virtual u16 nodeContainerId() const
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{
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return 666;
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}
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};
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void Run()
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{
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TC parent;
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MapBlock b(&parent, v3s16(1,1,1));
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v3s16 relpos(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
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UASSERT(b.getPosRelative() == relpos);
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UASSERT(b.getBox().MinEdge.X == MAP_BLOCKSIZE);
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UASSERT(b.getBox().MaxEdge.X == MAP_BLOCKSIZE*2-1);
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UASSERT(b.getBox().MinEdge.Y == MAP_BLOCKSIZE);
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UASSERT(b.getBox().MaxEdge.Y == MAP_BLOCKSIZE*2-1);
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UASSERT(b.getBox().MinEdge.Z == MAP_BLOCKSIZE);
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UASSERT(b.getBox().MaxEdge.Z == MAP_BLOCKSIZE*2-1);
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UASSERT(b.isValidPosition(v3s16(0,0,0)) == true);
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UASSERT(b.isValidPosition(v3s16(-1,0,0)) == false);
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UASSERT(b.isValidPosition(v3s16(-1,-142,-2341)) == false);
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UASSERT(b.isValidPosition(v3s16(-124,142,2341)) == false);
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UASSERT(b.isValidPosition(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1)) == true);
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UASSERT(b.isValidPosition(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE,MAP_BLOCKSIZE-1)) == false);
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/*
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TODO: this method should probably be removed
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if the block size isn't going to be set variable
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*/
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/*UASSERT(b.getSizeNodes() == v3s16(MAP_BLOCKSIZE,
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MAP_BLOCKSIZE, MAP_BLOCKSIZE));*/
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// Changed flag should be initially set
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UASSERT(b.getModified() == MOD_STATE_WRITE_NEEDED);
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b.resetModified();
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UASSERT(b.getModified() == MOD_STATE_CLEAN);
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// All nodes should have been set to
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// .d=CONTENT_IGNORE and .getLight() = 0
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for(u16 z=0; z<MAP_BLOCKSIZE; z++)
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for(u16 y=0; y<MAP_BLOCKSIZE; y++)
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for(u16 x=0; x<MAP_BLOCKSIZE; x++)
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{
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//UASSERT(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_AIR);
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UASSERT(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_IGNORE);
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UASSERT(b.getNode(v3s16(x,y,z)).getLight(LIGHTBANK_DAY) == 0);
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UASSERT(b.getNode(v3s16(x,y,z)).getLight(LIGHTBANK_NIGHT) == 0);
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}
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{
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MapNode n(CONTENT_AIR);
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for(u16 z=0; z<MAP_BLOCKSIZE; z++)
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for(u16 y=0; y<MAP_BLOCKSIZE; y++)
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for(u16 x=0; x<MAP_BLOCKSIZE; x++)
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{
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b.setNode(v3s16(x,y,z), n);
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}
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}
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/*
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Parent fetch functions
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*/
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parent.position_valid = false;
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parent.node.setContent(5);
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MapNode n;
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// Positions in the block should still be valid
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UASSERT(b.isValidPositionParent(v3s16(0,0,0)) == true);
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UASSERT(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1)) == true);
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n = b.getNodeParent(v3s16(0,MAP_BLOCKSIZE-1,0));
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UASSERT(n.getContent() == CONTENT_AIR);
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// ...but outside the block they should be invalid
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UASSERT(b.isValidPositionParent(v3s16(-121,2341,0)) == false);
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UASSERT(b.isValidPositionParent(v3s16(-1,0,0)) == false);
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UASSERT(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE)) == false);
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{
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bool exception_thrown = false;
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try{
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// This should throw an exception
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MapNode n = b.getNodeParent(v3s16(0,0,-1));
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}
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catch(InvalidPositionException &e)
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{
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exception_thrown = true;
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}
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UASSERT(exception_thrown);
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}
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parent.position_valid = true;
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// Now the positions outside should be valid
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UASSERT(b.isValidPositionParent(v3s16(-121,2341,0)) == true);
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UASSERT(b.isValidPositionParent(v3s16(-1,0,0)) == true);
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UASSERT(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE)) == true);
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n = b.getNodeParent(v3s16(0,0,MAP_BLOCKSIZE));
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UASSERT(n.getContent() == 5);
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/*
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Set a node
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*/
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v3s16 p(1,2,0);
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n.setContent(4);
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b.setNode(p, n);
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UASSERT(b.getNode(p).getContent() == 4);
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//TODO: Update to new system
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/*UASSERT(b.getNodeTile(p) == 4);
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UASSERT(b.getNodeTile(v3s16(-1,-1,0)) == 5);*/
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/*
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propagateSunlight()
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*/
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// Set lighting of all nodes to 0
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for(u16 z=0; z<MAP_BLOCKSIZE; z++){
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for(u16 y=0; y<MAP_BLOCKSIZE; y++){
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for(u16 x=0; x<MAP_BLOCKSIZE; x++){
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MapNode n = b.getNode(v3s16(x,y,z));
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n.setLight(LIGHTBANK_DAY, 0);
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n.setLight(LIGHTBANK_NIGHT, 0);
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b.setNode(v3s16(x,y,z), n);
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}
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}
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}
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{
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/*
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Check how the block handles being a lonely sky block
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*/
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parent.position_valid = true;
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b.setIsUnderground(false);
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parent.node.setContent(CONTENT_AIR);
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parent.node.setLight(LIGHTBANK_DAY, LIGHT_SUN);
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parent.node.setLight(LIGHTBANK_NIGHT, 0);
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core::map<v3s16, bool> light_sources;
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// The bottom block is invalid, because we have a shadowing node
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UASSERT(b.propagateSunlight(light_sources) == false);
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UASSERT(b.getNode(v3s16(1,4,0)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
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UASSERT(b.getNode(v3s16(1,3,0)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
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UASSERT(b.getNode(v3s16(1,2,0)).getLight(LIGHTBANK_DAY) == 0);
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UASSERT(b.getNode(v3s16(1,1,0)).getLight(LIGHTBANK_DAY) == 0);
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UASSERT(b.getNode(v3s16(1,0,0)).getLight(LIGHTBANK_DAY) == 0);
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UASSERT(b.getNode(v3s16(1,2,3)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
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UASSERT(b.getFaceLight2(1000, p, v3s16(0,1,0)) == LIGHT_SUN);
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UASSERT(b.getFaceLight2(1000, p, v3s16(0,-1,0)) == 0);
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UASSERT(b.getFaceLight2(0, p, v3s16(0,-1,0)) == 0);
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// According to MapBlock::getFaceLight,
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// The face on the z+ side should have double-diminished light
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//UASSERT(b.getFaceLight(p, v3s16(0,0,1)) == diminish_light(diminish_light(LIGHT_MAX)));
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// The face on the z+ side should have diminished light
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UASSERT(b.getFaceLight2(1000, p, v3s16(0,0,1)) == diminish_light(LIGHT_MAX));
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}
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/*
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Check how the block handles being in between blocks with some non-sunlight
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while being underground
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*/
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{
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// Make neighbours to exist and set some non-sunlight to them
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parent.position_valid = true;
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b.setIsUnderground(true);
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parent.node.setLight(LIGHTBANK_DAY, LIGHT_MAX/2);
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core::map<v3s16, bool> light_sources;
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// The block below should be valid because there shouldn't be
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// sunlight in there either
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UASSERT(b.propagateSunlight(light_sources, true) == true);
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// Should not touch nodes that are not affected (that is, all of them)
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//UASSERT(b.getNode(v3s16(1,2,3)).getLight() == LIGHT_SUN);
|
||||
// Should set light of non-sunlighted blocks to 0.
|
||||
UASSERT(b.getNode(v3s16(1,2,3)).getLight(LIGHTBANK_DAY) == 0);
|
||||
}
|
||||
/*
|
||||
Set up a situation where:
|
||||
- There is only air in this block
|
||||
- There is a valid non-sunlighted block at the bottom, and
|
||||
- Invalid blocks elsewhere.
|
||||
- the block is not underground.
|
||||
|
||||
This should result in bottom block invalidity
|
||||
*/
|
||||
{
|
||||
b.setIsUnderground(false);
|
||||
// Clear block
|
||||
for(u16 z=0; z<MAP_BLOCKSIZE; z++){
|
||||
for(u16 y=0; y<MAP_BLOCKSIZE; y++){
|
||||
for(u16 x=0; x<MAP_BLOCKSIZE; x++){
|
||||
MapNode n;
|
||||
n.setContent(CONTENT_AIR);
|
||||
n.setLight(LIGHTBANK_DAY, 0);
|
||||
b.setNode(v3s16(x,y,z), n);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Make neighbours invalid
|
||||
parent.position_valid = false;
|
||||
// Add exceptions to the top of the bottom block
|
||||
for(u16 x=0; x<MAP_BLOCKSIZE; x++)
|
||||
for(u16 z=0; z<MAP_BLOCKSIZE; z++)
|
||||
{
|
||||
parent.validity_exceptions.push_back(v3s16(MAP_BLOCKSIZE+x, MAP_BLOCKSIZE-1, MAP_BLOCKSIZE+z));
|
||||
}
|
||||
// Lighting value for the valid nodes
|
||||
parent.node.setLight(LIGHTBANK_DAY, LIGHT_MAX/2);
|
||||
core::map<v3s16, bool> light_sources;
|
||||
// Bottom block is not valid
|
||||
UASSERT(b.propagateSunlight(light_sources) == false);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct TestMapSector: public TestBase
|
||||
{
|
||||
class TC : public NodeContainer
|
||||
{
|
||||
public:
|
||||
|
||||
MapNode node;
|
||||
bool position_valid;
|
||||
|
||||
TC()
|
||||
{
|
||||
position_valid = true;
|
||||
}
|
||||
|
||||
virtual bool isValidPosition(v3s16 p)
|
||||
{
|
||||
return position_valid;
|
||||
}
|
||||
|
||||
virtual MapNode getNode(v3s16 p)
|
||||
{
|
||||
if(position_valid == false)
|
||||
throw InvalidPositionException();
|
||||
return node;
|
||||
}
|
||||
|
||||
virtual void setNode(v3s16 p, MapNode & n)
|
||||
{
|
||||
if(position_valid == false)
|
||||
throw InvalidPositionException();
|
||||
};
|
||||
|
||||
virtual u16 nodeContainerId() const
|
||||
{
|
||||
return 666;
|
||||
}
|
||||
};
|
||||
|
||||
void Run()
|
||||
{
|
||||
TC parent;
|
||||
parent.position_valid = false;
|
||||
|
||||
// Create one with no heightmaps
|
||||
ServerMapSector sector(&parent, v2s16(1,1));
|
||||
|
||||
UASSERT(sector.getBlockNoCreateNoEx(0) == 0);
|
||||
UASSERT(sector.getBlockNoCreateNoEx(1) == 0);
|
||||
|
||||
MapBlock * bref = sector.createBlankBlock(-2);
|
||||
|
||||
UASSERT(sector.getBlockNoCreateNoEx(0) == 0);
|
||||
UASSERT(sector.getBlockNoCreateNoEx(-2) == bref);
|
||||
|
||||
//TODO: Check for AlreadyExistsException
|
||||
|
||||
/*bool exception_thrown = false;
|
||||
try{
|
||||
sector.getBlock(0);
|
||||
}
|
||||
catch(InvalidPositionException &e){
|
||||
exception_thrown = true;
|
||||
}
|
||||
UASSERT(exception_thrown);*/
|
||||
|
||||
}
|
||||
};
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue