mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-01 17:38:41 +00:00
Settings: Update documentation (#5534)
Now documented (sorted a-z): enable_console enable_particles creative_mode hud_scaling inventory_image_hack keymap_console keymap_zoom shader_path view_bobbing
This commit is contained in:
parent
f7088f69ab
commit
71ffe699d0
3 changed files with 95 additions and 16 deletions
|
@ -206,6 +206,10 @@ keymap_screenshot (Screenshot) key KEY_F12
|
|||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
keymap_drop (Drop item key) key KEY_KEY_Q
|
||||
|
||||
# Key to use view zoom when possible.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
keymap_zoom (View zoom key) key KEY_KEY_Z
|
||||
|
||||
# Key for toggling the display of the HUD.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
keymap_toggle_hud (HUD toggle key) key KEY_F1
|
||||
|
@ -214,6 +218,10 @@ keymap_toggle_hud (HUD toggle key) key KEY_F1
|
|||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
keymap_toggle_chat (Chat toggle key) key KEY_F2
|
||||
|
||||
# Key for toggling the display of the large chat console.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
keymap_console (Large chat console key) key KEY_F10
|
||||
|
||||
# Key for toggling the display of the fog.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
|
||||
|
@ -275,6 +283,7 @@ show_entity_selectionbox (Show entity selection boxes) bool true
|
|||
enable_remote_media_server (Connect to external media server) bool true
|
||||
|
||||
# Enable Lua modding support on client.
|
||||
# This support is experimental and API can change.
|
||||
enable_client_modding (Client modding) bool false
|
||||
|
||||
# URL to the server list displayed in the Multiplayer Tab.
|
||||
|
@ -317,6 +326,9 @@ enable_3d_clouds (3D clouds) bool true
|
|||
# Method used to highlight selected object.
|
||||
node_highlighting (Node highlighting) enum box box,halo
|
||||
|
||||
# Adds particles when digging a node.
|
||||
enable_particles (Digging particles) bool true
|
||||
|
||||
[***Filtering]
|
||||
|
||||
# Use mip mapping to scale textures. May slightly increase performance.
|
||||
|
@ -353,9 +365,12 @@ fsaa (FSAA) enum 0 0,1,2,4,8,16
|
|||
[***Shaders]
|
||||
|
||||
# Shaders allow advanced visual effects and may increase performance on some video cards.
|
||||
# Thy only work with the OpenGL video backend.
|
||||
# This only works with the OpenGL video backend.
|
||||
enable_shaders (Shaders) bool true
|
||||
|
||||
# Path to shader directory. If no path is defined, default location will be used.
|
||||
shader_path (Shader path) path
|
||||
|
||||
[****Tone Mapping]
|
||||
|
||||
# Enables filmic tone mapping
|
||||
|
@ -390,7 +405,7 @@ enable_parallax_occlusion (Parallax occlusion) bool false
|
|||
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
|
||||
|
||||
# Strength of parallax.
|
||||
3d_parallax_strength (Parallax occlusion strength) float 0.025
|
||||
3d_paralax_strength (Parallax occlusion strength) float 0.025
|
||||
|
||||
# Number of parallax occlusion iterations.
|
||||
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
|
||||
|
@ -472,13 +487,16 @@ cloud_height (Cloud height) int 120
|
|||
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
|
||||
cloud_radius (Cloud radius) int 12
|
||||
|
||||
# Enables view bobbing when walking.
|
||||
view_bobbing (Enable view bobbing) bool true
|
||||
|
||||
# Multiplier for view bobbing.
|
||||
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
|
||||
view_bobbing_amount (View bobbing) float 1.0
|
||||
view_bobbing_amount (View bobbing factor) float 1.0
|
||||
|
||||
# Multiplier for fall bobbing.
|
||||
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
|
||||
fall_bobbing_amount (Fall bobbing) float 0.0
|
||||
fall_bobbing_amount (Fall bobbing factor) float 0.0
|
||||
|
||||
# 3D support.
|
||||
# Currently supported:
|
||||
|
@ -518,6 +536,9 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr
|
|||
# Useful if there's something to be displayed right or left of hotbar.
|
||||
hud_hotbar_max_width (Maximum hotbar width) float 1.0
|
||||
|
||||
# Modifies the size of the hudbar elements.
|
||||
hud_scaling (HUD scale factor) float 1.0
|
||||
|
||||
# Enables caching of facedir rotated meshes.
|
||||
enable_mesh_cache (Mesh cache) bool false
|
||||
|
||||
|
@ -548,9 +569,16 @@ ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
|
|||
# Enables animation of inventory items.
|
||||
inventory_items_animations (Inventory items animations) bool false
|
||||
|
||||
# Android systems only: Tries to create inventory textures from meshes
|
||||
# when no supported render was found.
|
||||
inventory_image_hack (Inventory image hack) bool false
|
||||
|
||||
# Fraction of the visible distance at which fog starts to be rendered
|
||||
fog_start (Fog Start) float 0.4 0.0 0.99
|
||||
|
||||
# Makes all liquids opaque
|
||||
opaque_water (Opaque liquids) bool false
|
||||
|
||||
[**Menus]
|
||||
|
||||
# Use a cloud animation for the main menu background.
|
||||
|
@ -617,6 +645,10 @@ screenshot_quality (Screenshot quality) int 0 0 100
|
|||
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
|
||||
screen_dpi (DPI) int 72
|
||||
|
||||
# Windows systems only: Start Minetest with the command line window in the background.
|
||||
# Contains the same information as the file debug.txt (default name).
|
||||
enable_console (Enable console window) bool false
|
||||
|
||||
[*Sound]
|
||||
|
||||
enable_sound (Sound) bool true
|
||||
|
@ -729,6 +761,9 @@ show_statusline_on_connect (Status message on connection) bool true
|
|||
# Enable players getting damage and dying.
|
||||
enable_damage (Damage) bool false
|
||||
|
||||
# Enable creative mode for new created maps.
|
||||
creative_mode (Creative) bool false
|
||||
|
||||
# A chosen map seed for a new map, leave empty for random.
|
||||
# Will be overridden when creating a new world in the main menu.
|
||||
fixed_map_seed (Fixed map seed) string
|
||||
|
@ -972,6 +1007,7 @@ mgv5_cavern_threshold (Cavern threshold) float 0.7
|
|||
mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
|
||||
|
||||
# Variation of terrain vertical scale.
|
||||
# When noise is < -0.55 terrain is near-flat.
|
||||
mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
|
||||
|
||||
# Y-level of average terrain surface.
|
||||
|
@ -1059,7 +1095,7 @@ mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 3429
|
|||
# Floatlands are currently experimental and subject to change.
|
||||
# Flags that are not specified in the flag string are not modified from the default.
|
||||
# Flags starting with 'no' are used to explicitly disable them.
|
||||
mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
|
||||
mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
mgv7_cave_width (Cave width) float 0.09
|
||||
|
@ -1137,7 +1173,7 @@ mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
|||
# Occasional lakes and hills can be added to the flat world.
|
||||
# Flags that are not specified in the flag string are not modified from the default.
|
||||
# Flags starting with 'no' are used to explicitly disable them.
|
||||
mgflat_spflags (Mapgen flat specific flags) flags lakes,hills,,nolakes,nohills
|
||||
mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
|
||||
|
||||
# Y of flat ground.
|
||||
mgflat_ground_level (Ground level) int 8
|
||||
|
@ -1349,7 +1385,6 @@ profiler.load (Load the game profiler) bool false
|
|||
profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
|
||||
|
||||
# The file path relative to your worldpath in which profiles will be saved to.
|
||||
#
|
||||
profiler.report_path (Report path) string ""
|
||||
|
||||
[***Instrumentation]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue