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some generation-time mud flow tweaking

This commit is contained in:
Perttu Ahola 2011-02-03 13:48:17 +02:00
parent 9b1b57a523
commit 71dbee43d0
5 changed files with 123 additions and 73 deletions

View file

@ -350,6 +350,8 @@ Doing now:
- Needs method SyncProcessData
* What is the problem with the server constantly saving one or a few
blocks? List the first saved block, maybe it explains.
* Water doesn't start flowing after map generation like it should
* Better water generation
======================================================================
@ -2775,7 +2777,8 @@ int main(int argc, char *argv[])
if(g_settings.getBool("enable_fog") == true)
{
f32 range = draw_control.wanted_range * BS;
//f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/2*BS;
f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/3*BS;
if(draw_control.range_all)
range = 100000*BS;