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some generation-time mud flow tweaking
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5 changed files with 123 additions and 73 deletions
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@ -350,6 +350,8 @@ Doing now:
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- Needs method SyncProcessData
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* What is the problem with the server constantly saving one or a few
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blocks? List the first saved block, maybe it explains.
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* Water doesn't start flowing after map generation like it should
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* Better water generation
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======================================================================
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@ -2775,7 +2777,8 @@ int main(int argc, char *argv[])
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if(g_settings.getBool("enable_fog") == true)
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{
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f32 range = draw_control.wanted_range * BS;
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//f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/2*BS;
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f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/3*BS;
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if(draw_control.range_all)
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range = 100000*BS;
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