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Load dependencies and description from mod.conf

This commit is contained in:
Andrew Ward 2018-03-28 22:14:16 +01:00 committed by GitHub
parent dfc8198349
commit 71b2570f09
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GPG key ID: 4AEE18F83AFDEB23
20 changed files with 237 additions and 140 deletions

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@ -257,56 +257,6 @@ int ModApiMainMenu::l_get_worlds(lua_State *L)
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_games(lua_State *L)
{
std::vector<SubgameSpec> games = getAvailableGames();
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (const SubgameSpec &game : games) {
lua_pushnumber(L,index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
lua_pushstring(L,"id");
lua_pushstring(L, game.id.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"path");
lua_pushstring(L, game.path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"gamemods_path");
lua_pushstring(L, game.gamemods_path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"name");
lua_pushstring(L, game.name.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"menuicon_path");
lua_pushstring(L, game.menuicon_path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"addon_mods_paths");
lua_newtable(L);
int table2 = lua_gettop(L);
int internal_index=1;
for (const std::string &addon_mods_path : game.addon_mods_paths) {
lua_pushnumber(L,internal_index);
lua_pushstring(L, addon_mods_path.c_str());
lua_settable(L, table2);
internal_index++;
}
lua_settable(L, top_lvl2);
lua_settable(L, top);
index++;
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_favorites(lua_State *L)
{
@ -477,6 +427,103 @@ int ModApiMainMenu::l_delete_favorite(lua_State *L)
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_get_games(lua_State *L)
{
std::vector<SubgameSpec> games = getAvailableGames();
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (const SubgameSpec &game : games) {
lua_pushnumber(L, index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
lua_pushstring(L, "id");
lua_pushstring(L, game.id.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "path");
lua_pushstring(L, game.path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "gamemods_path");
lua_pushstring(L, game.gamemods_path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "name");
lua_pushstring(L, game.name.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "menuicon_path");
lua_pushstring(L, game.menuicon_path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "addon_mods_paths");
lua_newtable(L);
int table2 = lua_gettop(L);
int internal_index = 1;
for (const std::string &addon_mods_path : game.addon_mods_paths) {
lua_pushnumber(L, internal_index);
lua_pushstring(L, addon_mods_path.c_str());
lua_settable(L, table2);
internal_index++;
}
lua_settable(L, top_lvl2);
lua_settable(L, top);
index++;
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_mod_info(lua_State *L)
{
std::string path = luaL_checkstring(L, 1);
ModSpec spec;
spec.path = path;
parseModContents(spec);
lua_newtable(L);
lua_pushstring(L, spec.name.c_str());
lua_setfield(L, -2, "name");
lua_pushstring(L, spec.is_modpack ? "modpack" : "mod");
lua_setfield(L, -2, "type");
lua_pushstring(L, spec.desc.c_str());
lua_setfield(L, -2, "description");
lua_pushstring(L, spec.path.c_str());
lua_setfield(L, -2, "path");
// Dependencies
lua_newtable(L);
int i = 1;
for (const auto &dep : spec.depends) {
lua_pushstring(L, dep.c_str());
lua_rawseti(L, -2, i);
i++;
}
lua_setfield(L, -2, "depends");
// Optional Dependencies
lua_newtable(L);
i = 1;
for (const auto &dep : spec.optdepends) {
lua_pushstring(L, dep.c_str());
lua_rawseti(L, -2, i);
i++;
}
lua_setfield(L, -2, "optional_depends");
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_show_keys_menu(lua_State *L)
{
@ -968,6 +1015,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(get_table_index);
API_FCT(get_worlds);
API_FCT(get_games);
API_FCT(get_mod_info);
API_FCT(start);
API_FCT(close);
API_FCT(get_favorites);