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Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ServerMap::listAllLoadedBlocks and their database backends.

This adds a speedup on database migration and /clearobjects command
This commit is contained in:
Loic Blot 2015-02-17 14:30:32 +01:00
parent c58d49977d
commit 718bcafd51
13 changed files with 43 additions and 51 deletions

View file

@ -851,11 +851,10 @@ void ServerEnvironment::clearAllObjects()
{
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Removing all active objects"<<std::endl;
std::list<u16> objects_to_remove;
std::vector<u16> objects_to_remove;
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
continue;
@ -888,15 +887,15 @@ void ServerEnvironment::clearAllObjects()
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for(std::list<u16>::iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); ++i)
{
for(std::vector<u16>::iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); ++i) {
m_active_objects.erase(*i);
}
// Get list of loaded blocks
std::list<v3s16> loaded_blocks;
std::vector<v3s16> loaded_blocks;
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Listing all loaded blocks"<<std::endl;
m_map->listAllLoadedBlocks(loaded_blocks);
@ -905,7 +904,7 @@ void ServerEnvironment::clearAllObjects()
<<loaded_blocks.size()<<std::endl;
// Get list of loadable blocks
std::list<v3s16> loadable_blocks;
std::vector<v3s16> loadable_blocks;
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Listing all loadable blocks"<<std::endl;
m_map->listAllLoadableBlocks(loadable_blocks);
@ -915,9 +914,8 @@ void ServerEnvironment::clearAllObjects()
<<", now clearing"<<std::endl;
// Grab a reference on each loaded block to avoid unloading it
for(std::list<v3s16>::iterator i = loaded_blocks.begin();
i != loaded_blocks.end(); ++i)
{
for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
i != loaded_blocks.end(); ++i) {
v3s16 p = *i;
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
assert(block);
@ -931,9 +929,8 @@ void ServerEnvironment::clearAllObjects()
u32 num_blocks_checked = 0;
u32 num_blocks_cleared = 0;
u32 num_objs_cleared = 0;
for(std::list<v3s16>::iterator i = loadable_blocks.begin();
i != loadable_blocks.end(); ++i)
{
for(std::vector<v3s16>::iterator i = loadable_blocks.begin();
i != loadable_blocks.end(); ++i) {
v3s16 p = *i;
MapBlock *block = m_map->emergeBlock(p, false);
if(!block){
@ -969,9 +966,8 @@ void ServerEnvironment::clearAllObjects()
m_map->unloadUnreferencedBlocks();
// Drop references that were added above
for(std::list<v3s16>::iterator i = loaded_blocks.begin();
i != loaded_blocks.end(); ++i)
{
for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
i != loaded_blocks.end(); ++i) {
v3s16 p = *i;
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
assert(block);
@ -1542,11 +1538,10 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
*/
void ServerEnvironment::removeRemovedObjects()
{
std::list<u16> objects_to_remove;
std::vector<u16> objects_to_remove;
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
i != m_active_objects.end(); ++i) {
u16 id = i->first;
ServerActiveObject* obj = i->second;
// This shouldn't happen but check it
@ -1616,13 +1611,13 @@ void ServerEnvironment::removeRemovedObjects()
// Delete
if(obj->environmentDeletes())
delete obj;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for(std::list<u16>::iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); ++i)
{
for(std::vector<u16>::iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); ++i) {
m_active_objects.erase(*i);
}
}
@ -1666,8 +1661,9 @@ static void print_hexdump(std::ostream &o, const std::string &data)
*/
void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
{
if(block==NULL)
if(block == NULL)
return;
// Ignore if no stored objects (to not set changed flag)
if(block->m_static_objects.m_stored.empty())
return;
@ -1693,17 +1689,14 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
std::list<StaticObject> new_stored;
for(std::list<StaticObject>::iterator
i = block->m_static_objects.m_stored.begin();
i != block->m_static_objects.m_stored.end(); ++i)
{
/*infostream<<"Server: Creating an active object from "
<<"static data"<<std::endl;*/
i != block->m_static_objects.m_stored.end(); ++i) {
StaticObject &s_obj = *i;
// Create an active object from the data
ServerActiveObject *obj = ServerActiveObject::create
((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
// If couldn't create object, store static data back.
if(obj==NULL)
{
if(obj == NULL) {
errorstream<<"ServerEnvironment::activateObjects(): "
<<"failed to create active object from static object "
<<"in block "<<PP(s_obj.pos/BS)