mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-06 17:41:04 +00:00
Drop fixed pipeline lighting stuff (#15165)
This commit is contained in:
parent
6dfd61cba0
commit
70e169f165
34 changed files with 59 additions and 426 deletions
|
@ -104,7 +104,7 @@ struct ItemMesh
|
|||
class WieldMeshSceneNode : public scene::ISceneNode
|
||||
{
|
||||
public:
|
||||
WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id = -1, bool lighting = false);
|
||||
WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id = -1);
|
||||
virtual ~WieldMeshSceneNode();
|
||||
|
||||
void setCube(const ContentFeatures &f, v3f wield_scale);
|
||||
|
@ -132,9 +132,6 @@ private:
|
|||
scene::IMeshSceneNode *m_meshnode = nullptr;
|
||||
video::E_MATERIAL_TYPE m_material_type;
|
||||
|
||||
// True if SMaterial::Lighting should be enabled.
|
||||
bool m_lighting;
|
||||
|
||||
bool m_enable_shaders;
|
||||
bool m_anisotropic_filter;
|
||||
bool m_bilinear_filter;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue