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Drop fixed pipeline lighting stuff (#15165)

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grorp 2024-09-18 12:18:28 +02:00 committed by GitHub
parent 6dfd61cba0
commit 70e169f165
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GPG key ID: B5690EEEBB952194
34 changed files with 59 additions and 426 deletions

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@ -99,7 +99,6 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale)
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
buf->append(vertices + 4 * i, 4, indices, 6);
// Set default material
buf->getMaterial().Lighting = false;
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
buf->getMaterial().forEachTexture([] (auto &tex) {
tex.MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST;
@ -401,7 +400,6 @@ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
for (u16 j = 0; j < 6; j++)
{
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
buf->getMaterial().Lighting = false;
buf->getMaterial().forEachTexture([] (auto &tex) {
tex.MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST;
tex.MagFilter = video::ETMAGF_NEAREST;