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Drop fixed pipeline lighting stuff (#15165)

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grorp 2024-09-18 12:18:28 +02:00 committed by GitHub
parent 6dfd61cba0
commit 70e169f165
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GPG key ID: B5690EEEBB952194
34 changed files with 59 additions and 426 deletions

View file

@ -1,4 +1,4 @@
uniform lowp vec4 emissiveColor;
uniform lowp vec4 materialColor;
varying lowp vec4 varColor;
@ -14,7 +14,7 @@ void main(void)
vec4 color = inVertexColor;
#endif
color *= emissiveColor;
color *= materialColor;
varColor = color;
eyeVec = -(mWorldView * inVertexPosition).xyz;

View file

@ -1,7 +1,7 @@
uniform mat4 mWorld;
uniform vec3 dayLight;
uniform float animationTimer;
uniform lowp vec4 emissiveColor;
uniform lowp vec4 materialColor;
varying vec3 vNormal;
varying vec3 vPosition;
@ -115,7 +115,7 @@ void main(void)
vec4 color = inVertexColor;
#endif
color *= emissiveColor;
color *= materialColor;
// The alpha gives the ratio of sunlight in the incoming light.
nightRatio = 1.0 - color.a;

View file

@ -1,6 +1,6 @@
uniform lowp vec4 emissiveColor;
uniform lowp vec4 materialColor;
void main(void)
{
gl_FragColor = emissiveColor;
gl_FragColor = materialColor;
}