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Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
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17 changed files with 233 additions and 120 deletions
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@ -127,6 +127,7 @@ minetest.register_node("basenodes:water_source", {
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description = "Water Source".."\n"..
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"Drowning damage: 1",
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drawtype = "liquid",
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waving = 3,
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tiles = {"default_water.png"},
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special_tiles = {
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{name = "default_water.png", backface_culling = false},
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@ -152,6 +153,7 @@ minetest.register_node("basenodes:water_flowing", {
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description = "Flowing Water".."\n"..
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"Drowning damage: 1",
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drawtype = "flowingliquid",
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waving = 3,
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tiles = {"default_water_flowing.png"},
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special_tiles = {
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{name = "default_water_flowing.png", backface_culling = false},
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@ -178,6 +180,7 @@ minetest.register_node("basenodes:river_water_source", {
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description = "River Water Source".."\n"..
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"Drowning damage: 1",
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drawtype = "liquid",
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waving = 3,
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tiles = { "default_river_water.png" },
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special_tiles = {
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{name = "default_river_water.png", backface_culling = false},
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@ -205,6 +208,7 @@ minetest.register_node("basenodes:river_water_flowing", {
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description = "Flowing River Water".."\n"..
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"Drowning damage: 1",
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drawtype = "flowingliquid",
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waving = 3,
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tiles = {"default_river_water_flowing.png"},
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special_tiles = {
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{name = "default_river_water_flowing.png", backface_culling = false},
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