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Shaders for Android (GLES 2) (#10506)

Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Vitaliy 2020-10-25 20:01:03 +03:00 committed by GitHub
parent 33b2c5f5b1
commit 707c8c1e95
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 233 additions and 120 deletions

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@ -2,9 +2,12 @@ uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform vec3 yawVec;
varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;
void main (void)
{
vec2 uv = gl_TexCoord[0].st;
vec2 uv = varTexCoord.st;
//texture sampling rate
const float step = 1.0 / 256.0;
@ -27,6 +30,6 @@ void main (void)
vec3 color = (1.1 * diffuse + 0.05 * height + 0.5 * specular) * base.rgb;
vec4 col = vec4(color.rgb, base.a);
col *= gl_Color;
col *= varColor;
gl_FragColor = vec4(col.rgb, base.a);
}