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Fractal mapgen: Add seabed and large pseudorandom caves

This commit is contained in:
paramat 2015-10-07 02:05:03 +01:00
parent d152b55971
commit 706e7cebea
4 changed files with 371 additions and 50 deletions

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@ -22,10 +22,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
#define MGV7_LAVA_DEPTH -256
#define MGFRACTAL_LAVA_DEPTH -256
class MapgenV5;
class MapgenV6;
class MapgenV7;
class MapgenFractal;
class CaveV5 {
public:
@ -161,4 +163,49 @@ public:
void carveRoute(v3f vec, float f, bool randomize_xz);
};
class CaveFractal {
public:
MapgenFractal *mg;
MMVManip *vm;
INodeDefManager *ndef;
NoiseParams *np_caveliquids;
s16 min_tunnel_diameter;
s16 max_tunnel_diameter;
u16 tunnel_routepoints;
int dswitchint;
int part_max_length_rs;
bool large_cave_is_flat;
bool flooded;
s16 max_stone_y;
v3s16 node_min;
v3s16 node_max;
v3f orp; // starting point, relative to caved space
v3s16 of; // absolute coordinates of caved space
v3s16 ar; // allowed route area
s16 rs; // tunnel radius size
v3f main_direction;
s16 route_y_min;
s16 route_y_max;
PseudoRandom *ps;
content_t c_water_source;
content_t c_lava_source;
content_t c_ice;
int water_level;
CaveFractal() {}
CaveFractal(MapgenFractal *mg, PseudoRandom *ps);
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
void makeTunnel(bool dirswitch);
void carveRoute(v3f vec, float f, bool randomize_xz);
};
#endif