mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
This commit is contained in:
parent
69e7cd9b5b
commit
7068bc90af
13 changed files with 1197 additions and 187 deletions
|
@ -286,6 +286,10 @@ void LocalPlayer::move(f32 dtime, Map &map)
|
|||
{
|
||||
// Doing nothing here will block the player from
|
||||
// walking over map borders
|
||||
|
||||
// Go over borders in debug mode
|
||||
if(HAXMODE)
|
||||
continue;
|
||||
}
|
||||
|
||||
core::aabbox3d<f32> nodebox = Map::getNodeBox(
|
||||
|
@ -374,14 +378,33 @@ void LocalPlayer::applyControl(float dtime)
|
|||
|
||||
v3f speed = v3f(0,0,0);
|
||||
|
||||
if(HAXMODE)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = 0;
|
||||
setSpeed(speed);
|
||||
}
|
||||
|
||||
// Superspeed mode
|
||||
bool superspeed = false;
|
||||
if(control.superspeed)
|
||||
{
|
||||
speed += move_direction;
|
||||
superspeed = true;
|
||||
if(HAXMODE)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = -20*BS;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else
|
||||
{
|
||||
speed += move_direction;
|
||||
superspeed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(HAXMODE)
|
||||
superspeed = true;
|
||||
|
||||
if(control.up)
|
||||
{
|
||||
speed += move_direction;
|
||||
|
@ -400,7 +423,16 @@ void LocalPlayer::applyControl(float dtime)
|
|||
}
|
||||
if(control.jump)
|
||||
{
|
||||
if(touching_ground)
|
||||
if(HAXMODE)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
/*speed.Y += 20.*BS * dtime * 2;
|
||||
if(speed.Y < 0)
|
||||
speed.Y = 0;*/
|
||||
speed.Y = 20*BS;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else if(touching_ground)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = 6.5*BS;
|
||||
|
@ -421,7 +453,10 @@ void LocalPlayer::applyControl(float dtime)
|
|||
speed = speed.normalize() * walkspeed_max;
|
||||
|
||||
f32 inc = walk_acceleration * BS * dtime;
|
||||
|
||||
|
||||
if(HAXMODE)
|
||||
inc = walk_acceleration * BS * dtime * 10;
|
||||
|
||||
// Accelerate to target speed with maximum increment
|
||||
accelerate(speed, inc);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue