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Initial commit of mapgen v.2. Lacks configuration and saving to disk.

This commit is contained in:
Perttu Ahola 2011-01-16 19:32:14 +02:00
parent 69e7cd9b5b
commit 7068bc90af
13 changed files with 1197 additions and 187 deletions

View file

@ -1312,6 +1312,197 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
Map(dout_server),
m_heightmap(NULL)
{
/*
Experimental and debug stuff
*/
{
PointAttributeList *list_baseheight = m_padb.getList("hm_baseheight");
PointAttributeList *list_randmax = m_padb.getList("hm_randmax");
PointAttributeList *list_randfactor = m_padb.getList("hm_randfactor");
PointAttributeList *list_plants_amount = m_padb.getList("plants_amount");
PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
for(u32 i=0; i<3000; i++)
{
u32 lim = MAP_GENERATION_LIMIT;
if(i < 200)
lim = 1000;
v3s16 p(
-lim + myrand()%(lim*2),
0,
-lim + myrand()%(lim*2)
);
/*float plants_amount = (float)(myrand()%1050) / 1000.0;
plants_amount = pow(plants_amount, 5);
list_plants_amount->addPoint(p, Attribute(plants_amount));*/
float plants_amount = 0;
if(myrand()%5 == 0)
{
plants_amount = 1.5;
}
else if(myrand()%4 == 0)
{
plants_amount = 0.5;
}
else if(myrand()%2 == 0)
{
plants_amount = 0.03;
}
else
{
plants_amount = 0.0;
}
float caves_amount = 0;
if(myrand()%5 == 0)
{
caves_amount = 1.0;
}
else if(myrand()%3 == 0)
{
caves_amount = 0.3;
}
else
{
caves_amount = 0.05;
}
list_plants_amount->addPoint(p, Attribute(plants_amount));
list_caves_amount->addPoint(p, Attribute(caves_amount));
}
#if 1
for(u32 i=0; i<3000; i++)
{
u32 lim = MAP_GENERATION_LIMIT;
if(i < 100)
lim = 1000;
v3s16 p(
-lim + myrand()%(lim*2),
0,
-lim + myrand()%(lim*2)
);
/*s32 bh_i = (myrand()%200) - 50;
float baseheight = (float)bh_i;
float m = 100.;
float e = 3.;
float randmax = (float)(myrand()%(int)(10.*pow(m, 1./e)))/10.;
randmax = pow(randmax, e);
//float randmax = (float)(myrand()%60);
float randfactor = (float)(myrand()%450) / 1000.0 + 0.4;*/
float baseheight = 0;
float randmax = 0;
float randfactor = 0;
if(myrand()%4 == 0)
{
baseheight = 100;
randmax = 100;
randfactor = 0.63;
}
else if(myrand()%5 == 0)
{
baseheight = 200;
randmax = 200;
randfactor = 0.66;
}
else if(myrand()%4 == 0)
{
baseheight = -3;
randmax = 30;
randfactor = 0.7;
}
else if(myrand()%3 == 0)
{
baseheight = 0;
randmax = 30;
randfactor = 0.60;
}
else
{
baseheight = -3;
randmax = 20;
randfactor = 0.5;
}
list_baseheight->addPoint(p, Attribute(baseheight));
list_randmax->addPoint(p, Attribute(randmax));
list_randfactor->addPoint(p, Attribute(randfactor));
}
#endif
/*list_baseheight->addPoint(v3s16(0,0,0), Attribute(5));
list_randmax->addPoint(v3s16(0,0,0), Attribute(20));
list_randfactor->addPoint(v3s16(0,0,0), Attribute(0.6));*/
}
#if 0
{
PointAttributeList *palist = m_padb.getList("hm_baseheight");
{
v3s16 p(0,0,0);
Attribute attr;
attr.set("5");
palist->addPoint(p, attr);
}
/*{
v3s16 p(-50,-50,0);
Attribute attr;
attr.set("-10");
palist->addPoint(p, attr);
}
{
v3s16 p(50,0,50);
Attribute attr;
attr.set("200");
palist->addPoint(p, attr);
}*/
}
#endif
#if 0
{
PointAttributeList *palist = m_padb.getList("plants_amount");
// Back
{
v3s16 p(0,0,-100);
Attribute attr;
attr.set("0");
palist->addPoint(p, attr);
}
// Front right
{
v3s16 p(100,0,100);
Attribute attr;
attr.set("2.0");
palist->addPoint(p, attr);
}
// Front left
{
v3s16 p(-100,0,100);
Attribute attr;
attr.set("0.2");
palist->addPoint(p, attr);
}
}
#endif
/*
Try to load map; if not found, create a new one.
*/
m_savedir = savedir;
m_map_saving_enabled = false;
@ -1362,14 +1553,20 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
dstream<<DTIME<<"Initializing new map."<<std::endl;
// Create master heightmap
ValueGenerator *maxgen =
/*ValueGenerator *maxgen =
ValueGenerator::deSerialize(hmp.randmax);
ValueGenerator *factorgen =
ValueGenerator::deSerialize(hmp.randfactor);
ValueGenerator *basegen =
ValueGenerator::deSerialize(hmp.base);
m_heightmap = new UnlimitedHeightmap
(hmp.blocksize, maxgen, factorgen, basegen);
(hmp.blocksize, maxgen, factorgen, basegen, &m_padb);*/
/*m_heightmap = new UnlimitedHeightmap
(hmp.blocksize, &m_padb);*/
m_heightmap = new UnlimitedHeightmap
(32, &m_padb);
// Set map parameters
m_params = mp;
@ -1456,50 +1653,17 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
s16 hm_d = MAP_BLOCKSIZE / hm_split;
ServerMapSector *sector = new ServerMapSector(this, p2d, hm_split);
// Sector position on map in nodes
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
/*dstream<<"Generating sector ("<<p2d.X<<","<<p2d.Y<<")"
" heightmaps and objects"<<std::endl;*/
// Loop through sub-heightmaps
for(s16 y=0; y<hm_split; y++)
for(s16 x=0; x<hm_split; x++)
{
v2s16 p_in_sector = v2s16(x,y);
v2s16 mhm_p = p2d * hm_split + p_in_sector;
f32 corners[4] = {
m_heightmap->getGroundHeight(mhm_p+v2s16(0,0)),
m_heightmap->getGroundHeight(mhm_p+v2s16(1,0)),
m_heightmap->getGroundHeight(mhm_p+v2s16(1,1)),
m_heightmap->getGroundHeight(mhm_p+v2s16(0,1)),
};
/*dstream<<"p_in_sector=("<<p_in_sector.X<<","<<p_in_sector.Y<<")"
<<" mhm_p=("<<mhm_p.X<<","<<mhm_p.Y<<")"
<<std::endl;*/
FixedHeightmap *hm = new FixedHeightmap(&m_hwrapper,
mhm_p, hm_d);
sector->setHeightmap(p_in_sector, hm);
//TODO: Make these values configurable
//hm->generateContinued(0.0, 0.0, corners);
hm->generateContinued(0.25, 0.2, corners);
//hm->generateContinued(0.5, 0.2, corners);
//hm->generateContinued(1.0, 0.2, corners);
//hm->generateContinued(2.0, 0.2, corners);
//hm->print();
}
/*
Generate objects
Calculate some information about local properties
*/
core::map<v3s16, u8> *objects = new core::map<v3s16, u8>;
sector->setObjects(objects);
v2s16 mhm_p = p2d * hm_split;
f32 corners[4] = {
m_heightmap->getGroundHeight(mhm_p+v2s16(0,0)*hm_split),
@ -1535,19 +1699,78 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
pitness /= 4.0;
pitness /= MAP_BLOCKSIZE;
//dstream<<"pitness="<<pitness<<std::endl;
/*
Get local attributes
*/
// Get plant amount from attributes
PointAttributeList *palist = m_padb.getList("plants_amount");
assert(palist);
/*float local_plants_amount =
palist->getNearAttr(nodepos2d).getFloat();*/
float local_plants_amount =
palist->getInterpolatedFloat(nodepos2d);
/*
Generate sector heightmap
*/
// Loop through sub-heightmaps
for(s16 y=0; y<hm_split; y++)
for(s16 x=0; x<hm_split; x++)
{
v2s16 p_in_sector = v2s16(x,y);
v2s16 mhm_p = p2d * hm_split + p_in_sector;
f32 corners[4] = {
m_heightmap->getGroundHeight(mhm_p+v2s16(0,0)),
m_heightmap->getGroundHeight(mhm_p+v2s16(1,0)),
m_heightmap->getGroundHeight(mhm_p+v2s16(1,1)),
m_heightmap->getGroundHeight(mhm_p+v2s16(0,1)),
};
/*dstream<<"p_in_sector=("<<p_in_sector.X<<","<<p_in_sector.Y<<")"
<<" mhm_p=("<<mhm_p.X<<","<<mhm_p.Y<<")"
<<std::endl;*/
FixedHeightmap *hm = new FixedHeightmap(&m_hwrapper,
mhm_p, hm_d);
sector->setHeightmap(p_in_sector, hm);
//TODO: Make these values configurable
//hm->generateContinued(0.0, 0.0, corners);
//hm->generateContinued(0.25, 0.2, corners);
//hm->generateContinued(0.5, 0.2, corners);
//hm->generateContinued(1.0, 0.2, corners);
//hm->generateContinued(2.0, 0.2, corners);
hm->generateContinued(2.0 * avgslope, 0.5, corners);
//hm->print();
}
/*
Generate objects
*/
core::map<v3s16, u8> *objects = new core::map<v3s16, u8>;
sector->setObjects(objects);
/*
Plant some trees if there is not much slope
*/
{
// Avgslope is the derivative of a hill
float t = avgslope * avgslope;
float a = MAP_BLOCKSIZE * m_params.plants_amount;
//float t = avgslope * avgslope;
float t = avgslope;
float a = MAP_BLOCKSIZE * m_params.plants_amount * local_plants_amount;
u32 tree_max;
if(t > 0.03)
tree_max = a / (t/0.03);
//float something = 0.17*0.17;
float something = 0.3;
if(t > something)
tree_max = a / (t/something);
else
tree_max = a;
u32 count = (myrand()%(tree_max+1));
//u32 count = tree_max;
for(u32 i=0; i<count; i++)
@ -1567,7 +1790,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
{
// Pitness usually goes at around -0.5...0.5
u32 bush_max = 0;
u32 a = MAP_BLOCKSIZE * 3.0 * m_params.plants_amount;
u32 a = MAP_BLOCKSIZE * 3.0 * m_params.plants_amount * local_plants_amount;
if(pitness > 0)
bush_max = (pitness*a*4);
if(bush_max > a)
@ -1589,7 +1812,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
*/
if(m_params.ravines_amount != 0)
{
if(myrand()%(s32)(20.0 / m_params.ravines_amount) == 0)
if(myrand()%(s32)(200.0 / m_params.ravines_amount) == 0)
{
s16 s = 6;
s16 x = myrand()%(MAP_BLOCKSIZE-s*2-1)+s;
@ -1838,6 +2061,14 @@ MapBlock * ServerMap::emergeBlock(
bool some_part_underground = block_y * MAP_BLOCKSIZE <= highest_ground_y;
/*
Get local attributes
*/
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
PointAttributeList *list_caves_amount = m_padb.getList("caves_amount");
float caves_amount = list_caves_amount->getInterpolatedFloat(nodepos2d);
/*
Generate dungeons
*/
@ -1937,20 +2168,60 @@ MapBlock * ServerMap::emergeBlock(
}
catch(InvalidPositionException &e){}
// Check y-
try
{
s16 y = -1;
for(s16 x=0; x<ued; x++)
for(s16 z=0; z<ued; z++)
{
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
if(getNode(ap).d == CONTENT_AIR)
{
orp = v3f(x+1,0,z+1);
found_existing = true;
goto continue_generating;
}
}
}
catch(InvalidPositionException &e){}
// Check y+
try
{
s16 y = ued;
for(s16 x=0; x<ued; x++)
for(s16 z=0; z<ued; z++)
{
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
if(getNode(ap).d == CONTENT_AIR)
{
orp = v3f(x+1,ued-1,z+1);
found_existing = true;
goto continue_generating;
}
}
}
catch(InvalidPositionException &e){}
continue_generating:
/*
Don't always generate dungeon
*/
bool do_generate_dungeons = true;
// Don't generate if no part is underground
if(!some_part_underground)
do_generate_dungeons = false;
// If block is partly underground, caves are generated.
else if(!completely_underground)
do_generate_dungeons = rand() % 5;
else if(found_existing)
do_generate_dungeons = (rand() % 100 <= (u32)(caves_amount*100));
// Always continue if found existing dungeons underground
else if(found_existing && completely_underground)
do_generate_dungeons = true;
// If underground and no dungeons found
else
do_generate_dungeons = rand() % 2;
do_generate_dungeons = (rand() % 2 == 0);
if(do_generate_dungeons)
{
@ -2426,6 +2697,12 @@ continue_generating:
changed_blocks.insert(block->getPos(), block);
}
if(HAXMODE)
{
// Don't calculate lighting at all
lighting_invalidated_blocks.clear();
}
return block;
}
@ -2659,7 +2936,7 @@ void ServerMap::loadMasterHeightmap()
if(m_heightmap != NULL)
delete m_heightmap;
m_heightmap = UnlimitedHeightmap::deSerialize(is);
m_heightmap = UnlimitedHeightmap::deSerialize(is, &m_padb);
}
void ServerMap::saveSectorMeta(ServerMapSector *sector)