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Added "[sheet" to the texture special commands.
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one.
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8 changed files with 54 additions and 4 deletions
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@ -403,6 +403,11 @@ Apply a mask to the base image.
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The mask is applied using binary AND.
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#### `[sheet:<w>x<h>:<x>,<y>`
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Retrieves a tile at position x,y from the base image
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which it assumes to be a tilesheet with dimensions w,h.
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#### `[colorize:<color>:<ratio>`
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Colorize the textures with the given color.
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`<color>` is specified as a `ColorString`.
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