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gltf, doc: warn that nodes using matrix transforms mustn't be animated (this is in the spec)
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@ -312,6 +312,9 @@ due to their space savings.
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Bone weights should be normalized, e.g. using ["normalize all" in Blender](https://docs.blender.org/manual/en/4.2/grease_pencil/modes/weight_paint/weights_menu.html#normalize-all).
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Note that nodes using matrix transforms must not be animated.
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This also extends to bone overrides, which must not be applied to them.
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You can use the [Khronos glTF validator](https://github.com/KhronosGroup/glTF-Validator)
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to check whether a model is a valid glTF file.
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