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WIP node metadata, node timers
This commit is contained in:
parent
67059e1932
commit
704782c95b
19 changed files with 788 additions and 1386 deletions
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@ -1,6 +1,6 @@
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -18,15 +18,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "content_nodemeta.h"
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#include <map>
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#include "inventory.h"
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#include "log.h"
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#include "utility.h"
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#include "craftdef.h"
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#include "gamedef.h"
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class Inventory;
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#define NODEMETA_GENERIC 1
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#define NODEMETA_SIGN 14
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@ -34,809 +28,149 @@ class Inventory;
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#define NODEMETA_FURNACE 16
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#define NODEMETA_LOCKABLE_CHEST 17
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core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
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core::map<std::string, NodeMetadata::Factory2> NodeMetadata::m_names;
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// Returns true if node timer must be set
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static bool content_nodemeta_deserialize_legacy_body(
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std::istream &is, s16 id, NodeMetadata *meta)
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{
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meta->clear();
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class SignNodeMetadata : public NodeMetadata
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{
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public:
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SignNodeMetadata(IGameDef *gamedef, std::string text);
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//~SignNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "sign"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual bool allowsTextInput(){ return true; }
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virtual std::string getText(){ return m_text; }
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virtual void setText(const std::string &t){ m_text = t; }
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private:
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std::string m_text;
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};
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class ChestNodeMetadata : public NodeMetadata
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{
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public:
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ChestNodeMetadata(IGameDef *gamedef);
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~ChestNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "chest"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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private:
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Inventory *m_inventory;
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};
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class LockingChestNodeMetadata : public NodeMetadata
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{
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public:
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LockingChestNodeMetadata(IGameDef *gamedef);
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~LockingChestNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "locked_chest"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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virtual std::string getOwner(){ return m_text; }
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virtual void setOwner(std::string t){ m_text = t; }
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private:
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Inventory *m_inventory;
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std::string m_text;
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};
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class FurnaceNodeMetadata : public NodeMetadata
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{
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public:
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FurnaceNodeMetadata(IGameDef *gamedef);
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~FurnaceNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "furnace"; }
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virtual NodeMetadata* clone(IGameDef *gamedef);
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual void inventoryModified();
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virtual bool step(float dtime);
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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protected:
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bool getCookResult(bool remove, std::string &cookresult, float &cooktime);
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bool getBurnResult(bool remove, float &burntime);
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private:
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Inventory *m_inventory;
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std::string m_infotext;
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float m_step_accumulator;
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float m_fuel_totaltime;
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float m_fuel_time;
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float m_src_totaltime;
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float m_src_time;
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};
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/*
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SignNodeMetadata
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*/
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// Prototype
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SignNodeMetadata proto_SignNodeMetadata(NULL, "");
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SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
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NodeMetadata(gamedef),
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m_text(text)
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{
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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}
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u16 SignNodeMetadata::typeId() const
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{
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return NODEMETA_SIGN;
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}
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NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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std::string text = deSerializeString(is);
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return new SignNodeMetadata(gamedef, text);
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}
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NodeMetadata* SignNodeMetadata::create(IGameDef *gamedef)
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{
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return new SignNodeMetadata(gamedef, "");
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}
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NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
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{
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return new SignNodeMetadata(gamedef, m_text);
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}
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void SignNodeMetadata::serializeBody(std::ostream &os)
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{
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os<<serializeString(m_text);
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}
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std::string SignNodeMetadata::infoText()
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{
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return std::string("\"")+m_text+"\"";
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}
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/*
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ChestNodeMetadata
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*/
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// Prototype
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ChestNodeMetadata proto_ChestNodeMetadata(NULL);
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ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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m_inventory = NULL;
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}
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ChestNodeMetadata::~ChestNodeMetadata()
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{
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delete m_inventory;
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}
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u16 ChestNodeMetadata::typeId() const
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{
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return NODEMETA_CHEST;
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}
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NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->deSerialize(is);
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return d;
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}
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NodeMetadata* ChestNodeMetadata::create(IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->addList("0", 8*4);
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return d;
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}
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NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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d->m_inventory = new Inventory(*m_inventory);
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return d;
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}
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void ChestNodeMetadata::serializeBody(std::ostream &os)
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{
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m_inventory->serialize(os);
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}
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std::string ChestNodeMetadata::infoText()
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{
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return "Chest";
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}
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bool ChestNodeMetadata::nodeRemovalDisabled()
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{
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/*
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Disable removal if chest contains something
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*/
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InventoryList *list = m_inventory->getList("0");
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if(list == NULL)
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return false;
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if(list->getUsedSlots() == 0)
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return false;
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return true;
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}
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std::string ChestNodeMetadata::getInventoryDrawSpecString()
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{
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return
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"invsize[8,9;]"
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"list[current_name;0;0,0;8,4;]"
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"list[current_player;main;0,5;8,4;]";
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}
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/*
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LockingChestNodeMetadata
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*/
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// Prototype
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LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
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LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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m_inventory = NULL;
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}
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LockingChestNodeMetadata::~LockingChestNodeMetadata()
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{
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delete m_inventory;
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}
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u16 LockingChestNodeMetadata::typeId() const
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{
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return NODEMETA_LOCKABLE_CHEST;
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}
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NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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d->setOwner(deSerializeString(is));
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->deSerialize(is);
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return d;
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}
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NodeMetadata* LockingChestNodeMetadata::create(IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->addList("0", 8*4);
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return d;
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}
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NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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d->m_inventory = new Inventory(*m_inventory);
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return d;
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}
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void LockingChestNodeMetadata::serializeBody(std::ostream &os)
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{
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os<<serializeString(m_text);
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m_inventory->serialize(os);
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}
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std::string LockingChestNodeMetadata::infoText()
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{
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return "Locking Chest";
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}
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bool LockingChestNodeMetadata::nodeRemovalDisabled()
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{
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/*
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Disable removal if chest contains something
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*/
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InventoryList *list = m_inventory->getList("0");
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if(list == NULL)
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return false;
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if(list->getUsedSlots() == 0)
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return false;
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return true;
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}
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std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
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{
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return
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"invsize[8,9;]"
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"list[current_name;0;0,0;8,4;]"
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"list[current_player;main;0,5;8,4;]";
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}
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/*
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FurnaceNodeMetadata
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*/
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// Prototype
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FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
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FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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m_inventory = NULL;
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m_infotext = "Furnace is inactive";
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m_step_accumulator = 0;
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m_fuel_totaltime = 0;
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m_fuel_time = 0;
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m_src_totaltime = 0;
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m_src_time = 0;
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}
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FurnaceNodeMetadata::~FurnaceNodeMetadata()
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{
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delete m_inventory;
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}
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u16 FurnaceNodeMetadata::typeId() const
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{
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return NODEMETA_FURNACE;
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}
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NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
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d->m_inventory = new Inventory(*m_inventory);
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return d;
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}
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NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->deSerialize(is);
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int temp = 0;
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is>>temp;
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d->m_fuel_totaltime = (float)temp/10;
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temp = 0;
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is>>temp;
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d->m_fuel_time = (float)temp/10;
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temp = 0;
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is>>temp;
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d->m_src_totaltime = (float)temp/10;
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temp = 0;
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is>>temp;
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d->m_src_time = (float)temp/10;
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if(is.eof())
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if(id == NODEMETA_GENERIC) // GenericNodeMetadata (0.4-dev)
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{
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// Old furnaces didn't serialize src_totaltime and src_time
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d->m_src_totaltime = 0;
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d->m_src_time = 0;
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d->m_infotext = "";
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}
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else
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{
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// New furnaces also serialize the infotext (so that the
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// client doesn't need to have the list of cooking recipes).
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d->m_infotext = deSerializeJsonString(is);
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}
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meta->getInventory()->deSerialize(is);
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deSerializeLongString(is); // m_text
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deSerializeString(is); // m_owner
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return d;
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}
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NodeMetadata* FurnaceNodeMetadata::create(IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
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d->m_inventory = new Inventory(gamedef->idef());
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d->m_inventory->addList("fuel", 1);
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d->m_inventory->addList("src", 1);
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d->m_inventory->addList("dst", 4);
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return d;
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}
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void FurnaceNodeMetadata::serializeBody(std::ostream &os)
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{
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m_inventory->serialize(os);
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os<<itos(m_fuel_totaltime*10)<<" ";
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os<<itos(m_fuel_time*10)<<" ";
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os<<itos(m_src_totaltime*10)<<" ";
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os<<itos(m_src_time*10)<<" ";
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os<<serializeJsonString(m_infotext);
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}
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std::string FurnaceNodeMetadata::infoText()
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{
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return m_infotext;
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}
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bool FurnaceNodeMetadata::nodeRemovalDisabled()
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{
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/*
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Disable removal if furnace is not empty
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*/
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InventoryList *list[3] = {m_inventory->getList("src"),
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m_inventory->getList("dst"), m_inventory->getList("fuel")};
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for(int i = 0; i < 3; i++) {
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if(list[i] == NULL)
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continue;
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if(list[i]->getUsedSlots() == 0)
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continue;
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return true;
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}
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return false;
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}
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void FurnaceNodeMetadata::inventoryModified()
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{
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infostream<<"Furnace inventory modification callback"<<std::endl;
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}
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bool FurnaceNodeMetadata::step(float dtime)
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{
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if(dtime > 60.0)
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infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
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InventoryList *dst_list = m_inventory->getList("dst");
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assert(dst_list);
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// Update at a fixed frequency
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const float interval = 2.0;
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m_step_accumulator += dtime;
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bool changed = false;
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while(m_step_accumulator > interval)
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{
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m_step_accumulator -= interval;
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dtime = interval;
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//infostream<<"Furnace step dtime="<<dtime<<std::endl;
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bool changed_this_loop = false;
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// Check
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// 1. if the source item is cookable
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// 2. if there is room for the cooked item
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std::string cookresult;
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float cooktime;
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bool cookable = getCookResult(false, cookresult, cooktime);
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ItemStack cookresult_item;
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bool room_available = false;
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if(cookable)
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{
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cookresult_item.deSerialize(cookresult, m_gamedef->idef());
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room_available = dst_list->roomForItem(cookresult_item);
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}
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// Step fuel time
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bool burning = (m_fuel_time < m_fuel_totaltime);
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if(burning)
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{
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changed_this_loop = true;
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m_fuel_time += dtime;
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}
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std::string infotext;
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if(room_available)
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{
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float burntime;
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if(burning)
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{
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changed_this_loop = true;
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m_src_time += dtime;
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m_src_totaltime = cooktime;
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infotext = "Furnace is cooking";
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}
|
||||
else if(getBurnResult(true, burntime))
|
||||
{
|
||||
// Fuel inserted
|
||||
changed_this_loop = true;
|
||||
m_fuel_time = 0;
|
||||
m_fuel_totaltime = burntime;
|
||||
//m_src_time += dtime;
|
||||
//m_src_totaltime = cooktime;
|
||||
infotext = "Furnace is cooking";
|
||||
}
|
||||
else
|
||||
{
|
||||
m_src_time = 0;
|
||||
m_src_totaltime = 0;
|
||||
infotext = "Furnace is out of fuel";
|
||||
}
|
||||
if(m_src_totaltime > 0.001 && m_src_time >= m_src_totaltime)
|
||||
{
|
||||
// One item fully cooked
|
||||
changed_this_loop = true;
|
||||
dst_list->addItem(cookresult_item);
|
||||
getCookResult(true, cookresult, cooktime); // decrement source
|
||||
m_src_totaltime = 0;
|
||||
m_src_time = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not cookable or no room available
|
||||
m_src_totaltime = 0;
|
||||
m_src_time = 0;
|
||||
if(cookable)
|
||||
infotext = "Furnace is overloaded";
|
||||
else if(burning)
|
||||
infotext = "Furnace is active";
|
||||
else
|
||||
{
|
||||
infotext = "Furnace is inactive";
|
||||
m_fuel_totaltime = 0;
|
||||
m_fuel_time = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Do this so it doesn't always show (0%) for weak fuel
|
||||
if(m_fuel_totaltime > 3) {
|
||||
infotext += " (";
|
||||
infotext += itos(m_fuel_time/m_fuel_totaltime*100);
|
||||
infotext += "%)";
|
||||
}
|
||||
|
||||
if(infotext != m_infotext)
|
||||
{
|
||||
m_infotext = infotext;
|
||||
changed_this_loop = true;
|
||||
}
|
||||
|
||||
if(burning && m_fuel_time >= m_fuel_totaltime)
|
||||
{
|
||||
m_fuel_time = 0;
|
||||
m_fuel_totaltime = 0;
|
||||
}
|
||||
|
||||
if(changed_this_loop)
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_step_accumulator = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
|
||||
{
|
||||
return
|
||||
"invsize[8,9;]"
|
||||
"list[current_name;fuel;2,3;1,1;]"
|
||||
"list[current_name;src;2,1;1,1;]"
|
||||
"list[current_name;dst;5,1;2,2;]"
|
||||
"list[current_player;main;0,5;8,4;]";
|
||||
}
|
||||
bool FurnaceNodeMetadata::getCookResult(bool remove,
|
||||
std::string &cookresult, float &cooktime)
|
||||
{
|
||||
std::vector<ItemStack> items;
|
||||
InventoryList *src_list = m_inventory->getList("src");
|
||||
assert(src_list);
|
||||
items.push_back(src_list->getItem(0));
|
||||
|
||||
CraftInput ci(CRAFT_METHOD_COOKING, 1, items);
|
||||
CraftOutput co;
|
||||
bool found = m_gamedef->getCraftDefManager()->getCraftResult(
|
||||
ci, co, remove, m_gamedef);
|
||||
if(remove)
|
||||
src_list->changeItem(0, ci.items[0]);
|
||||
|
||||
cookresult = co.item;
|
||||
cooktime = co.time;
|
||||
return found;
|
||||
}
|
||||
bool FurnaceNodeMetadata::getBurnResult(bool remove, float &burntime)
|
||||
{
|
||||
std::vector<ItemStack> items;
|
||||
InventoryList *fuel_list = m_inventory->getList("fuel");
|
||||
assert(fuel_list);
|
||||
items.push_back(fuel_list->getItem(0));
|
||||
|
||||
CraftInput ci(CRAFT_METHOD_FUEL, 1, items);
|
||||
CraftOutput co;
|
||||
bool found = m_gamedef->getCraftDefManager()->getCraftResult(
|
||||
ci, co, remove, m_gamedef);
|
||||
if(remove)
|
||||
fuel_list->changeItem(0, ci.items[0]);
|
||||
|
||||
burntime = co.time;
|
||||
return found;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
GenericNodeMetadata
|
||||
*/
|
||||
|
||||
class GenericNodeMetadata : public NodeMetadata
|
||||
{
|
||||
private:
|
||||
Inventory *m_inventory;
|
||||
std::string m_text;
|
||||
std::string m_owner;
|
||||
|
||||
std::string m_infotext;
|
||||
std::string m_inventorydrawspec;
|
||||
bool m_allow_text_input;
|
||||
bool m_removal_disabled;
|
||||
bool m_enforce_owner;
|
||||
|
||||
bool m_inventory_modified;
|
||||
bool m_text_modified;
|
||||
|
||||
std::map<std::string, std::string> m_stringvars;
|
||||
|
||||
public:
|
||||
u16 typeId() const
|
||||
{
|
||||
return NODEMETA_GENERIC;
|
||||
}
|
||||
const char* typeName() const
|
||||
{
|
||||
return "generic";
|
||||
}
|
||||
|
||||
GenericNodeMetadata(IGameDef *gamedef):
|
||||
NodeMetadata(gamedef),
|
||||
|
||||
m_inventory(NULL),
|
||||
m_text(""),
|
||||
m_owner(""),
|
||||
|
||||
m_infotext("GenericNodeMetadata"),
|
||||
m_inventorydrawspec(""),
|
||||
m_allow_text_input(false),
|
||||
m_removal_disabled(false),
|
||||
m_enforce_owner(false),
|
||||
|
||||
m_inventory_modified(false),
|
||||
m_text_modified(false)
|
||||
{
|
||||
NodeMetadata::registerType(typeId(), typeName(), create, create);
|
||||
}
|
||||
virtual ~GenericNodeMetadata()
|
||||
{
|
||||
delete m_inventory;
|
||||
}
|
||||
NodeMetadata* clone(IGameDef *gamedef)
|
||||
{
|
||||
GenericNodeMetadata *d = new GenericNodeMetadata(m_gamedef);
|
||||
|
||||
d->m_inventory = new Inventory(*m_inventory);
|
||||
d->m_text = m_text;
|
||||
d->m_owner = m_owner;
|
||||
|
||||
d->m_infotext = m_infotext;
|
||||
d->m_inventorydrawspec = m_inventorydrawspec;
|
||||
d->m_allow_text_input = m_allow_text_input;
|
||||
d->m_removal_disabled = m_removal_disabled;
|
||||
d->m_enforce_owner = m_enforce_owner;
|
||||
d->m_inventory_modified = m_inventory_modified;
|
||||
d->m_text_modified = m_text_modified;
|
||||
return d;
|
||||
}
|
||||
static NodeMetadata* create(IGameDef *gamedef)
|
||||
{
|
||||
GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
|
||||
d->m_inventory = new Inventory(gamedef->idef());
|
||||
return d;
|
||||
}
|
||||
static NodeMetadata* create(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
|
||||
|
||||
d->m_inventory = new Inventory(gamedef->idef());
|
||||
d->m_inventory->deSerialize(is);
|
||||
d->m_text = deSerializeLongString(is);
|
||||
d->m_owner = deSerializeString(is);
|
||||
|
||||
d->m_infotext = deSerializeString(is);
|
||||
d->m_inventorydrawspec = deSerializeString(is);
|
||||
d->m_allow_text_input = readU8(is);
|
||||
d->m_removal_disabled = readU8(is);
|
||||
d->m_enforce_owner = readU8(is);
|
||||
meta->setInfoText(deSerializeString(is));
|
||||
meta->setInventoryDrawSpec(deSerializeString(is));
|
||||
readU8(is); // m_allow_text_input
|
||||
meta->setAllowRemoval(readU8(is) == 0);
|
||||
readU8(is); // m_enforce_owner
|
||||
|
||||
int num_vars = readU32(is);
|
||||
for(int i=0; i<num_vars; i++){
|
||||
std::string name = deSerializeString(is);
|
||||
std::string var = deSerializeLongString(is);
|
||||
d->m_stringvars[name] = var;
|
||||
meta->setString(name, var);
|
||||
}
|
||||
|
||||
return d;
|
||||
}
|
||||
void serializeBody(std::ostream &os)
|
||||
{
|
||||
m_inventory->serialize(os);
|
||||
os<<serializeLongString(m_text);
|
||||
os<<serializeString(m_owner);
|
||||
|
||||
os<<serializeString(m_infotext);
|
||||
os<<serializeString(m_inventorydrawspec);
|
||||
writeU8(os, m_allow_text_input);
|
||||
writeU8(os, m_removal_disabled);
|
||||
writeU8(os, m_enforce_owner);
|
||||
|
||||
int num_vars = m_stringvars.size();
|
||||
writeU32(os, num_vars);
|
||||
for(std::map<std::string, std::string>::iterator
|
||||
i = m_stringvars.begin(); i != m_stringvars.end(); i++){
|
||||
os<<serializeString(i->first);
|
||||
os<<serializeLongString(i->second);
|
||||
}
|
||||
}
|
||||
|
||||
std::string infoText()
|
||||
{
|
||||
return m_infotext;
|
||||
}
|
||||
Inventory* getInventory()
|
||||
{
|
||||
return m_inventory;
|
||||
}
|
||||
void inventoryModified()
|
||||
{
|
||||
m_inventory_modified = true;
|
||||
}
|
||||
bool step(float dtime)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
bool nodeRemovalDisabled()
|
||||
else if(id == NODEMETA_SIGN) // SignNodeMetadata
|
||||
{
|
||||
return m_removal_disabled;
|
||||
meta->setString("text", deSerializeLongString(is));
|
||||
meta->setInfoText("\"${text}\"");
|
||||
meta->setFormSpec("field[text;;${text}]");
|
||||
return false;
|
||||
}
|
||||
std::string getInventoryDrawSpecString()
|
||||
else if(id == NODEMETA_CHEST) // ChestNodeMetadata
|
||||
{
|
||||
return m_inventorydrawspec;
|
||||
meta->getInventory()->deSerialize(is);
|
||||
meta->setInventoryDrawSpec("invsize[8,9;]"
|
||||
"list[current_name;0;0,0;8,4;]"
|
||||
"list[current_player;main;0,5;8,4;]");
|
||||
return false;
|
||||
}
|
||||
bool allowsTextInput()
|
||||
else if(id == NODEMETA_LOCKABLE_CHEST) // LockingChestNodeMetadata
|
||||
{
|
||||
return m_allow_text_input;
|
||||
meta->setString("owner", deSerializeString(is));
|
||||
meta->getInventory()->deSerialize(is);
|
||||
meta->setInventoryDrawSpec("invsize[8,9;]"
|
||||
"list[current_name;0;0,0;8,4;]"
|
||||
"list[current_player;main;0,5;8,4;]");
|
||||
return false;
|
||||
}
|
||||
std::string getText()
|
||||
else if(id == NODEMETA_FURNACE) // FurnaceNodeMetadata
|
||||
{
|
||||
return m_text;
|
||||
}
|
||||
void setText(const std::string &t)
|
||||
{
|
||||
m_text = t;
|
||||
m_text_modified = true;
|
||||
}
|
||||
std::string getOwner()
|
||||
{
|
||||
if(m_enforce_owner)
|
||||
return m_owner;
|
||||
else
|
||||
return "";
|
||||
}
|
||||
void setOwner(std::string t)
|
||||
{
|
||||
m_owner = t;
|
||||
}
|
||||
|
||||
/* Interface for GenericNodeMetadata */
|
||||
meta->getInventory()->deSerialize(is);
|
||||
int temp = 0;
|
||||
is>>temp;
|
||||
meta->setString("fuel_totaltime", ftos((float)temp/10));
|
||||
temp = 0;
|
||||
is>>temp;
|
||||
meta->setString("fuel_time", ftos((float)temp/10));
|
||||
temp = 0;
|
||||
is>>temp;
|
||||
//meta->setString("src_totaltime", ftos((float)temp/10));
|
||||
temp = 0;
|
||||
is>>temp;
|
||||
meta->setString("src_time", ftos((float)temp/10));
|
||||
|
||||
void setInfoText(const std::string &text)
|
||||
{
|
||||
infostream<<"GenericNodeMetadata::setInfoText(\""
|
||||
<<text<<"\")"<<std::endl;
|
||||
m_infotext = text;
|
||||
meta->setInventoryDrawSpec("invsize[8,9;]"
|
||||
"list[current_name;fuel;2,3;1,1;]"
|
||||
"list[current_name;src;2,1;1,1;]"
|
||||
"list[current_name;dst;5,1;2,2;]"
|
||||
"list[current_player;main;0,5;8,4;]");
|
||||
return true;
|
||||
}
|
||||
void setInventoryDrawSpec(const std::string &text)
|
||||
else
|
||||
{
|
||||
m_inventorydrawspec = text;
|
||||
throw SerializationError("Unknown legacy node metadata");
|
||||
}
|
||||
void setAllowTextInput(bool b)
|
||||
{
|
||||
m_allow_text_input = b;
|
||||
}
|
||||
void setRemovalDisabled(bool b)
|
||||
{
|
||||
m_removal_disabled = b;
|
||||
}
|
||||
void setEnforceOwner(bool b)
|
||||
{
|
||||
m_enforce_owner = b;
|
||||
}
|
||||
bool isInventoryModified()
|
||||
{
|
||||
return m_inventory_modified;
|
||||
}
|
||||
void resetInventoryModified()
|
||||
{
|
||||
m_inventory_modified = false;
|
||||
}
|
||||
bool isTextModified()
|
||||
{
|
||||
return m_text_modified;
|
||||
}
|
||||
void resetTextModified()
|
||||
{
|
||||
m_text_modified = false;
|
||||
}
|
||||
void setString(const std::string &name, const std::string &var)
|
||||
{
|
||||
m_stringvars[name] = var;
|
||||
}
|
||||
std::string getString(const std::string &name)
|
||||
{
|
||||
std::map<std::string, std::string>::iterator i;
|
||||
i = m_stringvars.find(name);
|
||||
if(i == m_stringvars.end())
|
||||
return "";
|
||||
return i->second;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Prototype
|
||||
GenericNodeMetadata proto_GenericNodeMetadata(NULL);
|
||||
static bool content_nodemeta_deserialize_legacy_meta(
|
||||
std::istream &is, NodeMetadata *meta)
|
||||
{
|
||||
// Read id
|
||||
s16 id = readS16(is);
|
||||
|
||||
// Read data
|
||||
std::string data = deSerializeString(is);
|
||||
std::istringstream tmp_is(data, std::ios::binary);
|
||||
return content_nodemeta_deserialize_legacy_body(tmp_is, id, meta);
|
||||
}
|
||||
|
||||
void content_nodemeta_deserialize_legacy(std::istream &is,
|
||||
NodeMetadataList *meta, NodeTimerList *timers,
|
||||
IGameDef *gamedef)
|
||||
{
|
||||
meta->clear();
|
||||
timers->clear();
|
||||
|
||||
u16 version = readU16(is);
|
||||
|
||||
if(version > 1)
|
||||
{
|
||||
infostream<<__FUNCTION_NAME<<": version "<<version<<" not supported"
|
||||
<<std::endl;
|
||||
throw SerializationError(__FUNCTION_NAME);
|
||||
}
|
||||
|
||||
u16 count = readU16(is);
|
||||
|
||||
for(u16 i=0; i<count; i++)
|
||||
{
|
||||
u16 p16 = readU16(is);
|
||||
|
||||
v3s16 p(0,0,0);
|
||||
p.Z += p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
|
||||
p16 -= p.Z * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
|
||||
p.Y += p16 / MAP_BLOCKSIZE;
|
||||
p16 -= p.Y * MAP_BLOCKSIZE;
|
||||
p.X += p16;
|
||||
|
||||
if(meta->get(p) != NULL)
|
||||
{
|
||||
infostream<<"WARNING: "<<__FUNCTION_NAME<<": "
|
||||
<<"already set data at position"
|
||||
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<"): Ignoring."
|
||||
<<std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
NodeMetadata *data = new NodeMetadata(gamedef);
|
||||
bool need_timer = content_nodemeta_deserialize_legacy_meta(is, data);
|
||||
meta->set(p, data);
|
||||
|
||||
if(need_timer)
|
||||
timers->set(p, NodeTimer(1., 0.));
|
||||
}
|
||||
}
|
||||
|
||||
void content_nodemeta_serialize_legacy(std::ostream &os, NodeMetadataList *meta)
|
||||
{
|
||||
// Sorry, I was too lazy to implement this. --kahrl
|
||||
writeU16(os, 1); // version
|
||||
writeU16(os, 0); // count
|
||||
}
|
||||
|
||||
// END
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue