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Reshape LuaEntityCAO implementation a bit and make TNT to blink
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parent
1ce749c86a
commit
70363847aa
6 changed files with 373 additions and 307 deletions
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@ -1252,6 +1252,18 @@ private:
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return 1;
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}
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// settexturemod(self, mod)
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static int l_settexturemod(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// Do it
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std::string mod = lua_tostring(L, 2);
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co->setTextureMod(mod);
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return 0;
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}
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public:
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ObjectRef(ServerActiveObject *object):
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m_object(object)
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@ -1322,6 +1334,7 @@ const luaL_reg ObjectRef::methods[] = {
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method(ObjectRef, setvelocity),
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method(ObjectRef, setacceleration),
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method(ObjectRef, add_to_inventory),
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method(ObjectRef, settexturemod),
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{0,0}
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};
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