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https://github.com/luanti-org/luanti.git
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Add a list of servers to the "Multiplayer" tab
If USE_CURL is set, it also downloads a list from a remote server. The url of this list is configurable in minetest.conf using the setting "serverlist_url" The local list of favorite servers is saved in client/serverlist/filename filename is also configureable using the setting "serverlist_file"
This commit is contained in:
parent
c691d619c2
commit
6f93c01af9
9 changed files with 431 additions and 16 deletions
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@ -114,6 +114,9 @@ enum
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GUI_ID_CONFIGURE_WORLD_BUTTON,
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GUI_ID_WORLD_LISTBOX,
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GUI_ID_TAB_CONTROL,
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GUI_ID_SERVERLIST,
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GUI_ID_SERVERLIST_TOGGLE,
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GUI_ID_SERVERLIST_DELETE,
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};
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enum
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@ -361,14 +364,14 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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// Nickname + password
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += m_topleft_client + v2s32(35+30, 50+6);
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rect += m_topleft_client + v2s32(m_size_client.X-60-100, 10+6);
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Environment->addStaticText(wgettext("Name/Password"),
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rect, false, true, this, -1);
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}
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changeCtype("C");
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += m_topleft_client + v2s32(160+30, 50);
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core::rect<s32> rect(0, 0, 120, 30);
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rect += m_topleft_client + v2s32(m_size_client.X-60-100, 50);
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gui::IGUIElement *e =
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Environment->addEditBox(m_data->name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
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if(m_data->name == L"")
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@ -376,7 +379,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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}
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect += m_topleft_client + v2s32(m_size_client.X-60-100, 50);
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rect += m_topleft_client + v2s32(m_size_client.X-60-100, 90);
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gui::IGUIEditBox *e =
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Environment->addEditBox(L"", rect, true, this, 264);
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e->setPasswordBox(true);
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@ -385,17 +388,29 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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}
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changeCtype("");
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// Server List
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{
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core::rect<s32> rect(0, 0, 390, 160);
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rect += m_topleft_client + v2s32(50, 10);
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gui::IGUIListBox *e = Environment->addListBox(rect, this,
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GUI_ID_SERVERLIST);
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e->setDrawBackground(true);
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if (m_data->serverlist_show_available == false)
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m_data->servers = ServerList::getLocal();
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updateGuiServerList();
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e->setSelected(0);
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}
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// Address + port
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += m_topleft_client + v2s32(35+30, 100+6);
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rect += m_topleft_client + v2s32(50, m_size_client.Y-50-15+6);
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Environment->addStaticText(wgettext("Address/Port"),
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rect, false, true, this, -1);
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}
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changeCtype("C");
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += m_topleft_client + v2s32(160+30, 100);
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core::rect<s32> rect(0, 0, 260, 30);
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rect += m_topleft_client + v2s32(50, m_size_client.Y-25-15);
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gui::IGUIElement *e =
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Environment->addEditBox(m_data->address.c_str(), rect, true,
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this, GUI_ID_ADDRESS_INPUT);
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@ -404,18 +419,43 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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}
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect += m_topleft_client + v2s32(m_size_client.X-60-100, 100);
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rect += m_topleft_client + v2s32(50+260+10, m_size_client.Y-25-15);
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Environment->addEditBox(m_data->port.c_str(), rect, true,
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this, GUI_ID_PORT_INPUT);
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}
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changeCtype("");
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#if USE_CURL
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// Toggle Serverlist (Favorites/Online)
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{
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core::rect<s32> rect(0, 0, 260, 30);
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rect += m_topleft_client + v2s32(50,
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180);
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gui::IGUIButton *e = Environment->addButton(rect, this, GUI_ID_SERVERLIST_TOGGLE,
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wgettext("Show Public"));
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e->setIsPushButton(true);
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if (m_data->serverlist_show_available)
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{
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e->setText(wgettext("Show Favorites"));
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e->setPressed();
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}
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}
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#endif
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// Delete Local Favorite
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect += m_topleft_client + v2s32(50+260+10, 180);
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gui::IGUIButton *e = Environment->addButton(rect, this, GUI_ID_SERVERLIST_DELETE,
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wgettext("Delete"));
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if (m_data->serverlist_show_available) // Hidden on Show-Online mode
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e->setVisible(false);
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}
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// Start game button
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{
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core::rect<s32> rect(0, 0, 180, 30);
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rect += m_topleft_client + v2s32(m_size_client.X-180-30,
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m_size_client.Y-30-15);
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core::rect<s32> rect(0, 0, 120, 30);
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rect += m_topleft_client + v2s32(m_size_client.X-130-30,
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m_size_client.Y-25-15);
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Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
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wgettext("Start Game / Connect"));
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wgettext("Connect"));
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}
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changeCtype("C");
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}
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@ -868,6 +908,12 @@ void GUIMainMenu::readInput(MainMenuData *dst)
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if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
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dst->selected_world = ((gui::IGUIListBox*)e)->getSelected();
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}
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{
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ServerListSpec server =
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getServerListSpec(wide_to_narrow(dst->address), wide_to_narrow(dst->port));
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dst->servername = server.name;
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dst->serverdescription = server.description;
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}
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}
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void GUIMainMenu::acceptInput()
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@ -912,6 +958,11 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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regenerateGui(m_screensize_old);
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return true;
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}
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if(event.GUIEvent.EventType==gui::EGET_LISTBOX_CHANGED && event.GUIEvent.Caller->getID() == GUI_ID_SERVERLIST)
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{
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serverListOnSelected();
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return true;
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}
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if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
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{
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switch(event.GUIEvent.Caller->getID())
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@ -919,7 +970,8 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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case GUI_ID_JOIN_GAME_BUTTON: {
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MainMenuData cur;
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readInput(&cur);
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if(cur.address == L"" && getTab() == TAB_MULTIPLAYER){
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if (getTab() == TAB_MULTIPLAYER && cur.address == L"")
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{
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(new GUIMessageMenu(env, parent, -1, menumgr,
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wgettext("Address required."))
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)->drop();
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@ -987,6 +1039,45 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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menu->drop();
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return true;
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}
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case GUI_ID_SERVERLIST_DELETE: {
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gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
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u16 selected = ((gui::IGUIListBox*)serverlist)->getSelected();
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if (selected == -1) return true;
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ServerList::deleteEntry(m_data->servers[selected]);
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m_data->servers = ServerList::getLocal();
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updateGuiServerList();
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if (selected > 0)
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selected -= 1;
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serverlist->setSelected(selected);
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serverListOnSelected();
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return true;
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}
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#if USE_CURL
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case GUI_ID_SERVERLIST_TOGGLE: {
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gui::IGUIElement *togglebutton = getElementFromId(GUI_ID_SERVERLIST_TOGGLE);
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gui::IGUIElement *deletebutton = getElementFromId(GUI_ID_SERVERLIST_DELETE);
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gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
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if (m_data->serverlist_show_available) // switch to favorite list
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{
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m_data->servers = ServerList::getLocal();
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togglebutton->setText(wgettext("Show Public"));
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deletebutton->setVisible(true);
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updateGuiServerList();
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serverlist->setSelected(0);
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}
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else // switch to online list
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{
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m_data->servers = ServerList::getOnline();
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togglebutton->setText(wgettext("Show Favorites"));
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deletebutton->setVisible(false);
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updateGuiServerList();
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serverlist->setSelected(0);
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}
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serverListOnSelected();
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m_data->serverlist_show_available = !m_data->serverlist_show_available;
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}
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#endif
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
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@ -1009,6 +1100,14 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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m_data->address = L""; // Force local game
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quitMenu();
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return true;
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case GUI_ID_SERVERLIST:
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gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
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if (serverlist->getSelected() > -1)
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{
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acceptInput();
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quitMenu();
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return true;
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}
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}
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}
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}
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@ -1053,3 +1152,55 @@ void GUIMainMenu::displayMessageMenu(std::wstring msg)
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{
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(new GUIMessageMenu(env, parent, -1, menumgr, msg))->drop();
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}
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void GUIMainMenu::updateGuiServerList()
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{
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gui::IGUIListBox *serverlist = (gui::IGUIListBox *)getElementFromId(GUI_ID_SERVERLIST);
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serverlist->clear();
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for(std::vector<ServerListSpec>::iterator i = m_data->servers.begin();
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i != m_data->servers.end(); i++)
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{
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std::string text;
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if (i->name != "" && i->description != "")
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text = i->name + " (" + i->description + ")";
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else if (i->name !="")
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text = i->name;
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else
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text = i->address + ":" + i->port;
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serverlist->addItem(narrow_to_wide(text).c_str());
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}
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}
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void GUIMainMenu::serverListOnSelected()
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{
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if (!m_data->servers.empty())
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{
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gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
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u16 id = serverlist->getSelected();
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if (id < 0) return;
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((gui::IGUIEditBox*)getElementFromId(GUI_ID_ADDRESS_INPUT))
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->setText(narrow_to_wide(m_data->servers[id].address).c_str());
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((gui::IGUIEditBox*)getElementFromId(GUI_ID_PORT_INPUT))
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->setText(narrow_to_wide(m_data->servers[id].port).c_str());
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}
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}
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ServerListSpec GUIMainMenu::getServerListSpec(std::string address, std::string port)
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{
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ServerListSpec server;
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server.address = address;
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server.port = port;
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for(std::vector<ServerListSpec>::iterator i = m_data->servers.begin();
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i != m_data->servers.end(); i++)
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{
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if (i->address == address && i->port == port)
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{
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server.description = i->description;
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server.name = i->name;
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break;
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}
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}
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return server;
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}
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