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Make the server status message customizable (#7357)

Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
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SmallJoker 2018-07-01 12:31:28 +02:00 committed by GitHub
parent 7d20ff47d7
commit 6f22d14206
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7 changed files with 18 additions and 15 deletions

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@ -305,7 +305,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("motd", "");
settings->setDefault("max_users", "15");
settings->setDefault("creative_mode", "false");
settings->setDefault("show_statusline_on_connect", "true");
settings->setDefault("enable_damage", "true");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "interact, shout");

View file

@ -1059,11 +1059,6 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
// Send Breath
SendPlayerBreath(playersao);
// Note things in chat if not in simple singleplayer mode
if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
// Send information about server to player in chat
SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, getStatusString()));
}
Address addr = getPeerAddress(player->getPeerId());
std::string ip_str = addr.serializeString();
actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;