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Implement mod communication channels (#6351)
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
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37 changed files with 1206 additions and 39 deletions
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "itemdef.h"
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#include "gamedef.h"
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#include "modchannels.h"
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#include "mods.h"
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#include "util/numeric.h"
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@ -69,6 +70,13 @@ public:
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virtual std::string getModStoragePath() const { return "."; }
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virtual bool registerModStorage(ModMetadata *meta) { return true; }
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virtual void unregisterModStorage(const std::string &name) {}
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bool joinModChannel(const std::string &channel);
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bool leaveModChannel(const std::string &channel);
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bool sendModChannelMessage(const std::string &channel, const std::string &message);
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ModChannel *getModChannel(const std::string &channel)
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{
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return m_modchannel_mgr->getModChannel(channel);
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}
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private:
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IItemDefManager *m_itemdef = nullptr;
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@ -81,10 +89,12 @@ private:
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scene::ISceneManager *m_scenemgr = nullptr;
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IRollbackManager *m_rollbackmgr = nullptr;
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EmergeManager *m_emergemgr = nullptr;
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std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
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};
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TestGameDef::TestGameDef()
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TestGameDef::TestGameDef() :
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m_modchannel_mgr(new ModChannelMgr())
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{
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m_itemdef = createItemDefManager();
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m_nodedef = createNodeDefManager();
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@ -222,6 +232,25 @@ void TestGameDef::defineSomeNodes()
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t_CONTENT_BRICK = ndef->set(f.name, f);
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}
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bool TestGameDef::joinModChannel(const std::string &channel)
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{
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return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER);
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}
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bool TestGameDef::leaveModChannel(const std::string &channel)
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{
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return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER);
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}
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bool TestGameDef::sendModChannelMessage(const std::string &channel,
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const std::string &message)
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{
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if (!m_modchannel_mgr->channelRegistered(channel))
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return false;
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return true;
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}
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////
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//// run_tests
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////
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