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Implement mod communication channels (#6351)
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
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37 changed files with 1206 additions and 39 deletions
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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_item.h"
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#include "lua_api/l_itemstackmeta.h"
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#include "lua_api/l_mapgen.h"
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#include "lua_api/l_modchannels.h"
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#include "lua_api/l_nodemeta.h"
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#include "lua_api/l_nodetimer.h"
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#include "lua_api/l_noise.h"
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@ -100,6 +101,7 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
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ObjectRef::Register(L);
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LuaSettings::Register(L);
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StorageRef::Register(L);
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ModChannelRef::Register(L);
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// Initialize mod api modules
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ModApiCraft::Initialize(L, top);
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@ -113,6 +115,7 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
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ModApiUtil::Initialize(L, top);
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ModApiHttp::Initialize(L, top);
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ModApiStorage::Initialize(L, top);
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ModApiChannels::Initialize(L, top);
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}
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void log_deprecated(const std::string &message)
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