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Implement mod communication channels (#6351)

Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
This commit is contained in:
Loïc Blot 2017-09-26 00:11:20 +02:00 committed by GitHub
parent 6df312a608
commit 6f1c907204
37 changed files with 1206 additions and 39 deletions

View file

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_base.h"
#include "cpp_api/s_client.h"
#include "cpp_api/s_modchannels.h"
#include "cpp_api/s_security.h"
class Client;
@ -30,7 +31,8 @@ class Camera;
class ClientScripting:
virtual public ScriptApiBase,
public ScriptApiSecurity,
public ScriptApiClient
public ScriptApiClient,
public ScriptApiModChannels
{
public:
ClientScripting(Client *client);