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Implement mod communication channels (#6351)
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
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37 changed files with 1206 additions and 39 deletions
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@ -8,6 +8,7 @@ set(common_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_itemstackmeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_mapgen.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_metadata.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_modchannels.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
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