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Implement mod communication channels (#6351)

Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
This commit is contained in:
Loïc Blot 2017-09-26 00:11:20 +02:00 committed by GitHub
parent 6df312a608
commit 6f1c907204
37 changed files with 1206 additions and 39 deletions

View file

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_sao.h"
#include "emerge.h"
#include "mapblock.h"
#include "modchannels.h"
#include "nodedef.h"
#include "remoteplayer.h"
#include "rollback_interface.h"
@ -363,7 +364,7 @@ void Server::handleCommand_ClientReady(NetworkPacket* pkt)
actionstream
<< "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
<< peer_id << std::endl;
m_con->DisconnectPeer(peer_id);
DisconnectPeer(peer_id);
return;
}
@ -372,7 +373,7 @@ void Server::handleCommand_ClientReady(NetworkPacket* pkt)
errorstream
<< "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
<< peer_id << std::endl;
m_con->DisconnectPeer(peer_id);
DisconnectPeer(peer_id);
return;
}
@ -503,7 +504,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -512,7 +513,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -564,7 +565,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -573,7 +574,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -745,7 +746,7 @@ void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -773,7 +774,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -782,7 +783,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -839,7 +840,7 @@ void Server::handleCommand_Password(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -892,7 +893,7 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -901,7 +902,7 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -919,7 +920,7 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -972,7 +973,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -981,7 +982,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -1411,7 +1412,7 @@ void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -1420,7 +1421,7 @@ void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -1462,7 +1463,7 @@ void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -1471,7 +1472,7 @@ void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con->DisconnectPeer(pkt->getPeerId());
DisconnectPeer(pkt->getPeerId());
return;
}
@ -1733,3 +1734,81 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
acceptAuth(pkt->getPeerId(), wantSudo);
}
/*
* Mod channels
*/
void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
{
std::string channel_name;
*pkt >> channel_name;
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
pkt->getPeerId());
// Send signal to client to notify join succeed or not
if (g_settings->getBool("enable_mod_channels") &&
m_modchannel_mgr->joinChannel(channel_name, pkt->getPeerId())) {
resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
infostream << "Peer " << pkt->getPeerId() << " joined channel " << channel_name
<< std::endl;
}
else {
resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
infostream << "Peer " << pkt->getPeerId() << " tried to join channel "
<< channel_name << ", but was already registered." << std::endl;
}
resp_pkt << channel_name;
Send(&resp_pkt);
}
void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
{
std::string channel_name;
*pkt >> channel_name;
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
pkt->getPeerId());
// Send signal to client to notify join succeed or not
if (g_settings->getBool("enable_mod_channels") &&
m_modchannel_mgr->leaveChannel(channel_name, pkt->getPeerId())) {
resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
infostream << "Peer " << pkt->getPeerId() << " left channel " << channel_name
<< std::endl;
} else {
resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
infostream << "Peer " << pkt->getPeerId() << " left channel " << channel_name
<< ", but was not registered." << std::endl;
}
resp_pkt << channel_name;
Send(&resp_pkt);
}
void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
{
std::string channel_name, channel_msg;
*pkt >> channel_name >> channel_msg;
verbosestream << "Mod channel message received from peer " << pkt->getPeerId()
<< " on channel " << channel_name << " message: " << channel_msg << std::endl;
// If mod channels are not enabled, discard message
if (!g_settings->getBool("enable_mod_channels")) {
return;
}
// If channel not registered, signal it and ignore message
if (!m_modchannel_mgr->channelRegistered(channel_name)) {
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
pkt->getPeerId());
resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
Send(&resp_pkt);
return;
}
// @TODO: filter, rate limit
broadcastModChannelMessage(channel_name, channel_msg, pkt->getPeerId());
}