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Implement mod communication channels (#6351)
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
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37 changed files with 1206 additions and 39 deletions
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@ -180,6 +180,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Backwards compatibility drop
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Add 'can_zoom' to player object properties
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Add glow to object properties
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Mod channels
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*/
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#define LATEST_PROTOCOL_VERSION 36
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@ -611,6 +612,22 @@ enum ToClientCommand
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u8[len] player name
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*/
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TOCLIENT_MODCHANNEL_MSG = 0x57,
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/*
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u16 channel name length
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std::string channel name
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u16 channel name sender
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std::string channel name
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u16 message length
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std::string message
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*/
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TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
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/*
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u8 signal id
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u16 channel name length
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std::string channel name
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*/
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TOCLIENT_SRP_BYTES_S_B = 0x60,
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/*
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Belonging to AUTH_MECHANISM_SRP.
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@ -645,6 +662,26 @@ enum ToServerCommand
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[0] u16 TOSERVER_INIT2
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*/
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TOSERVER_MODCHANNEL_JOIN = 0x17,
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/*
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u16 channel name length
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std::string channel name
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*/
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TOSERVER_MODCHANNEL_LEAVE = 0x18,
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/*
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u16 channel name length
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std::string channel name
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*/
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TOSERVER_MODCHANNEL_MSG = 0x19,
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/*
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u16 channel name length
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std::string channel name
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u16 message length
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std::string message
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*/
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TOSERVER_GETBLOCK = 0x20, // Obsolete
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TOSERVER_ADDNODE = 0x21, // Obsolete
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TOSERVER_REMOVENODE = 0x22, // Obsolete
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