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Implement mod communication channels (#6351)
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
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src/modchannels.h
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src/modchannels.h
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/*
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Minetest
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <unordered_map>
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#include <string>
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#include <vector>
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#include <memory>
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#include "irrlichttypes.h"
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enum ModChannelState : u8
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{
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MODCHANNEL_STATE_INIT,
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MODCHANNEL_STATE_READ_WRITE,
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MODCHANNEL_STATE_READ_ONLY,
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MODCHANNEL_STATE_MAX,
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};
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class ModChannel
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{
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public:
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ModChannel(const std::string &name) : m_name(name) {}
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~ModChannel() = default;
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const std::string &getName() const { return m_name; }
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bool registerConsumer(u16 peer_id);
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bool removeConsumer(u16 peer_id);
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const std::vector<u16> &getChannelPeers() const { return m_client_consumers; }
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bool canWrite() const;
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void setState(ModChannelState state);
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private:
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std::string m_name;
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ModChannelState m_state = MODCHANNEL_STATE_INIT;
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std::vector<u16> m_client_consumers;
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};
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enum ModChannelSignal : u8
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{
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MODCHANNEL_SIGNAL_JOIN_OK,
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MODCHANNEL_SIGNAL_JOIN_FAILURE,
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MODCHANNEL_SIGNAL_LEAVE_OK,
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MODCHANNEL_SIGNAL_LEAVE_FAILURE,
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MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED,
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MODCHANNEL_SIGNAL_SET_STATE,
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};
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class ModChannelMgr
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{
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public:
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ModChannelMgr() = default;
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~ModChannelMgr() = default;
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void registerChannel(const std::string &channel);
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bool setChannelState(const std::string &channel, ModChannelState state);
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bool joinChannel(const std::string &channel, u16 peer_id);
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bool leaveChannel(const std::string &channel, u16 peer_id);
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bool channelRegistered(const std::string &channel) const;
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ModChannel *getModChannel(const std::string &channel);
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/**
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* This function check if a local mod can write on the channel
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*
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* @param channel
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* @return true if write is allowed
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*/
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bool canWriteOnChannel(const std::string &channel) const;
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void leaveAllChannels(u16 peer_id);
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const std::vector<u16> &getChannelPeers(const std::string &channel) const;
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private:
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bool removeChannel(const std::string &channel);
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std::unordered_map<std::string, std::unique_ptr<ModChannel>>
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m_registered_channels;
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};
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