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Implement mod communication channels (#6351)
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
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37 changed files with 1206 additions and 39 deletions
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@ -33,6 +33,7 @@ class MtEventManager;
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class IRollbackManager;
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class EmergeManager;
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class Camera;
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class ModChannel;
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class ModMetadata;
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namespace irr { namespace scene {
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@ -78,4 +79,10 @@ public:
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virtual std::string getModStoragePath() const = 0;
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virtual bool registerModStorage(ModMetadata *storage) = 0;
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virtual void unregisterModStorage(const std::string &name) = 0;
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virtual bool joinModChannel(const std::string &channel) = 0;
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virtual bool leaveModChannel(const std::string &channel) = 0;
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virtual bool sendModChannelMessage(const std::string &channel,
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const std::string &message) = 0;
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virtual ModChannel *getModChannel(const std::string &channel) = 0;
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};
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