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Implement mod communication channels (#6351)

Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
This commit is contained in:
Loïc Blot 2017-09-26 00:11:20 +02:00 committed by GitHub
parent 6df312a608
commit 6f1c907204
37 changed files with 1206 additions and 39 deletions

View file

@ -300,6 +300,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "interact, shout");
settings->setDefault("enable_pvp", "true");
settings->setDefault("enable_mod_channels", "false");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false");