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Implement mod communication channels (#6351)
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
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37 changed files with 1206 additions and 39 deletions
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@ -300,6 +300,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("default_password", "");
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settings->setDefault("default_privs", "interact, shout");
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settings->setDefault("enable_pvp", "true");
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settings->setDefault("enable_mod_channels", "false");
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settings->setDefault("disallow_empty_password", "false");
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settings->setDefault("disable_anticheat", "false");
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settings->setDefault("enable_rollback_recording", "false");
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