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Implement mod communication channels (#6351)

Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
This commit is contained in:
Loïc Blot 2017-09-26 00:11:20 +02:00 committed by GitHub
parent 6df312a608
commit 6f1c907204
37 changed files with 1206 additions and 39 deletions

View file

@ -0,0 +1,16 @@
--
-- Mod channels experimental handlers
--
local mod_channel = core.mod_channel_join("experimental_preview")
core.register_on_modchannel_message(function(channel, sender, message)
print("[minimal][modchannels] Server received message `" .. message
.. "` on channel `" .. channel .. "` from sender `" .. sender .. "`")
if mod_channel:is_writeable() then
mod_channel:send_all("experimental answers to preview")
mod_channel:leave()
end
end)
print("[minimal][modchannels] Code loaded!")